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About Thursgun

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  1. Hi, Im new to SDL and I was following this tutorial: http://pgdc.purdue.org/sdltutorial/sdl_setup.html And I tried to run their sample code. It compiled and ran OK (no errors), except that the "Hello SDL User!" it's not showing up. ¿Any clue?. Im using VS 2008, C++. Thanks in advance. Heres the code: /* -- Include the precompiled libraries -- */ #ifdef WIN32 #pragma comment(lib, "SDL.lib") #pragma comment(lib, "SDLmain.lib") #endif #include "SDL.h" int main(int argc, char **argv) { printf("\nHello SDL User!\n"); /* initialize SDL */ if ( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { fprintf( stderr, "Video initialization failed: %s\n", SDL_GetError( ) ); SDL_Quit( ); } SDL_Quit( ); return 0; }
  2. Thursgun

    What would be the best for 2D games?

    SDL it is then :D Thank you very much. WOW gapern, that tutorial looks very nice!
  3. Hi, Recently I decided to make a 2D game (a turn based strategy one) so I started to learn some win32 API and some hardware graphic theory. So far I could make a pong game (a very simple one, with C++ and win32 API). Everything went ok but the game used to blink a little, so it seemed it needed more frame buffers (at least one more). Anyway, I thought it would be better to use a proper game/graphic library instead of plain_mean_and_lean_win32, but im not interested in 3D right now, so my question basically is: What library do you recommend for 2D development (especially a strategy game)?
  4. ========================= ICPC.cpp ============================================= #include <iostream> #include <fstream> #include <cstring> #include <string> using namespace std; typedef unsigned int uint; #include "Datos.cpp" void leer() { string linea; char *palabra, *aux; uint number, flag = 0; ifstream archivo ("cows.in"); if (archivo.is_open()) { while (!archivo.eof()) { getline(archivo,linea); aux = new char [linea.size()+1]; strcpy (aux, linea.c_str()); palabra = strtok(aux," "); while (palabra) { number = atoi(palabra); if (flag == 0) { Datos pruebas = new Datos(number); flag = 1; } else cout << number << endl; palabra = strtok(NULL," "); } } archivo.close(); } else cout << "error"; } int main() { leer(); return 0; } ============================= Datos.cpp ================================================ //typedef unsigned int uint; class Datos { //atributos private: uint lineas; uint i; public: uint *PSP; //Puzzle Solving Power //constructor Datos(uint T); //destructor ~Datos(); //metodos void inserta(uint dato); uint obtener(uint i); }; Datos::Datos(uint T) { lineas = T*36; i = 0; PSP = new uint [lineas]; } Datos::~Datos() { delete[] PSP; } void Datos::inserta(uint dato) { PSP = dato; i++; } uint Datos::obtener(uint i) { uint dato; dato = PSP; return dato; } ========================================================================================== I'm trying to read an input file called "cows.in" and save every number in the PSP array using the class "Datos.cpp". This is the error I get at compile time: ICPC.cpp: In function ‘void leer()’: ICPC.cpp:34: error: invalid conversion from ‘Datos*’ to ‘uint’ ICPC.cpp:34: error: initializing argument 1 of ‘Datos::Datos(uint)’ It says that the problem is here: ... if (flag == 0) { Datos pruebas = new Datos(number); //<-ERROR HERE ... My question is: "What's the problem?". Thanks in advance.
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