• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

122 Neutral

About DancinZerg

  • Rank
  1. I want to respond to your question in general, and by how it seems you worded your post, you don't understand a text based RPG, it is WAY more difficult than you are thinking it is, it takes a lot of time to actually make a decent text based RPG, make a hello world app, and start from there, sadly thats how you learn a programming language, by making a ton of simple programs to see how the mechanics work in a language. And if someone helped you make a text based RPG, how much fun would that be than to say that you made it yourself? Hit the books.
  2. I have a more basic question to ask, and that's if a game could possibly be interesting if its only a console app, (black and white with only text) it seems that it would hard to do that with today's audience, normally expecting a graphically heavy game, and here you have a game that has none...
  3. I'm not too learned on the subject of level editors but I thought that you only needed to set up an array variable with a character representation of what the level was, but you might want to make it an external file and I have no idea how to do that... I would personally go for something like this: char array[] = [[ ' ', ' ', 'b'] /*insert white*/[ 'b', 'b', 'b']]; /*space for visual ease*/ The "b"s being blocks or ground or whatever, however this is assuming that your using C++ or C# but the concept is the same in java and other languages, however I think the point of a level editor is to have it external from your code, so you don't have to recompile every time you make a change. And myself being a newbie to this kindof stuff, I don't exactly know how to do that. Good luck, I hoped I helped you!