Maestro81

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About Maestro81

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  1. BVHViewer 1.1 released!

    BVHViewer is a robust visualization tool for the Biovision Hierarchy (BVH) animation format. Next to some minor bug fixes, the new features in version 1.1 allow for even faster browsing through a directory of BVH animations. Please check it out and let us know what you think. Although there are (many) viewers to be found on the web, this is one of the few that supports: - All possible rotation orders - Local joint positions (Xposition, Yposition and Zposition) for all joints - No assumption on hierarchy of framerate - Fast browsing through a directory of BVH animations (using the PageUp and PageDown buttons) Local joint positions are supported by the format and allow for bone scaling, making it ideal for Kinect output. For example, the exported BVH files from Brekel Kinect (http://www.brekel.com) can also be viewed. The viewer can be found at http://bvhviewer.developmentinmotion.nl/.
  2.   BVHViewer 1.0 is a robust visualization tool for the Biovision Hierarchy (BVH) animation format. Although there are several (if not many) viewers to be found on the web, this is one of the few that supports:   All possible rotation orders Local joint positions (Xposition, Yposition and Zposition) for all joints No assumption on hierarchy or framerate Local joint positions are supported by the format and allow for bone scaling, making it ideal for Kinect output/mocap. For example, the exported BVH files from Brekel Kinect (http://www.brekel.com) can also be viewed. The viewer is based on Ogre and can be found at http://bvhviewer.benvanbasten.nl I hope people find this useful. Cheers,   Ben
  3. This might not be the right place to post this, but I thought I'd give it a try. WIN AN IPOD BY PARTICIPATING IN AN ONLINE EXPERIMENT Within our group a lot of research is done on computer animation. One of the topics we study is how to create walking animation out of short recorded motions of real people. The main problem here is to blend the motion segments to create realistically looking total motions. It is difficult to establish what “realistic” means here. We set up an online experiment in order to get a bit more insight in this subject. The experiment will take approximately 10 to 15 minutes. At the end of the experiment (July 7th, 2008) we will give away an iPod Shuffle to a randomly chosen participant. The experiment has to be done using Microsoft Internet Explorer and a broadband internet connection is recommended. The experiment can be found at: http://people.cs.uu.nl/basten/animation For more questions: Ben van Basten Games and Virtual Worlds Group, Utrecht University basten@cs.uu.nl