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e3d_ALiVE

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About e3d_ALiVE

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  1. e3d_ALiVE

    Text on top of everything

    in order for text to be on top of everything, you must render everyrhing FIRST, only after that should you draw your text
  2. e3d_ALiVE

    [DX11] GUI rendering

    there is also anttweakbar http://www.antisphere.com/Wiki/tools:anttweakbar it's free, has dx11 support and may be what u looking for
  3. you have to query ID3D11Texture2D interface from shaderTextureResource,then you have to get description from it with GetDescif you don't want or don't know how to query, then u may just call GetDesc from textureResource, it will give you D3D11_TEXTURE2D_DESC structure with all the fields(w,h format e.t.c.) that you needyou can also call D3DX11GetImageInfoFromFile to retrieve information about the file
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