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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. We have published first [url="http://grace2engine.com/tutorials/first-application/"]tutorial[/url] for the setup of an application which is based on GRACE2 engine in which we gave you information about basic project settings. At the end of the tutorial there is a complete setup (for all platforms) available to download. Have fun with the first lesson as we are preparing the next ones .
  2. [quote name='Andreas Jonsson' timestamp='1339003597' post='4946812'] The graphics are really impressive and the story is intriguing. I'll have to keep an eye on this game.. Are you using AngelScript in the game too? If so I'll add it to the users list... [/quote] Yes, we are using AngelScript in this game .
  3. Hello, today at E3 Expo we revealed information about new game which we are currently developing. It's called Sacrilegium and you can find more information here: [url="http://sacrilegium.com/"]http://sacrilegium.com/[/url] Regards, virious
  4. We have updated information about commercial license: [url="http://grace2engine.com/license/"]http://grace2engine.com/license/[/url] Today at E3 expo we've revealed information about our new game which we are currently developing: [url="http://sacrilegium.com"]http://sacrilegium.com[/url]
  5. Seems fair enough for me . Thanks!
  6. I know that this code is useless (just as you mentioned) but our scripter used that code, to set breakpoint at some temporary place and he wrote that piece of code and that's how we found this error thing. In C++ that code compiles without any errors so I thinkg it should be also allowed in AngelScript even though it's useless (because of variable which immediately goes out of scope).
  7. Let's say I have a weird script which looks like this: [code]int main() { int some_value; if(some_value >= 3) int a=3; return 0; }[/code] It should compile, but AngelScript throws me an error: [b]test.as (39, 2) : ERR: Expected expression value[/b] I think this case is omitted in [b]asCScriptNode *asCParser::ParseExprValue()[/b] method in [b]as_parser.cpp[/b]. Test was performed on HEAD revision of the AngelScript [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]. Thanks in advance!
  8. Right now we are not planning to support Linux platform.
  9. Thank you! .
  10. I have my own debugger, I just tried to reproduce this behaviour on not modified code, so I used your [b]debugger[/b] and [b]asrun[/b] sample, just to be sure.
  11. Hello, I am using asrun sample project in debug mode. My script file: [code] void testRef( int &in ref ) { int localVar = ref; } int main() { int valForRef = 5; testRef( valForRef ); return 0; }[/code] I'm stepping 3 times, so in debug console I can see: [b]test.as:3; void testRef(int&in)[/b] The result after typing command "p ref" to print the value: [b][dbg]> p ref 6697168[/b] It prints out the pointer instead of the actual value ([b]5[/b] in this test scenario). This test was performed on the latest revision of the AngelScript, with slight modification with the GetFunctionIdByDecl() call in main.cpp which is no longer available in the AngelScript interface. Thanks in advance!
  12. Our tools and samples release schedule should be available on our webpage soon.
  13. As FDsagizi noticed [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img], we have our SDK available to download here at our webpage ([url="http://grace2engine.com/download/"]http://grace2engine.com/download/[/url]). We also uploaded some screenshots of our tools and a gameplay movie of game "Chicken Shoot" made on GRACE2 engine for the iPad 2 tablet.
  14. Hello, as far as I know, you cannot declare and initialize class member variable. You have to initialize it in constructor. It doesn't work like in C# here .
  15. [quote name='Andreas Jonsson' timestamp='1337043059' post='4940255'] [edit] I've added a link to the engine on the users list. [/quote] Yay, thanks .