• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

100 Neutral

About hlsl

  • Rank
  1. Quote:Original post by Kitt3n Also, MS added 'safe' (nonstandard extensions to sprintf, sprintf_s). I think they take an additional parameters (not sure, I always use the standard compliant ones) sprintf_s uses the same parameters as sprintf. It's snprintf which takes additional parameter ;)
  2. You are checking "if( count == 50 )", but I can't see the place where you increase this value. Maybe triangle just flew out of screen?
  3. I would go for them. They give you everything you need and there is also nice interface for them provided by ID3DXEffect class. I don't know of any drawbacks (can be my limited knowledge). Also, AFAIK Mass Effect used them.
  4. Quote:Original post by coldacid What happened to making fun of Slashdot? I just can't read that bloat. dot.
  5. Maybe one of google's results can help you ;)
  6. OpenGL

    Uhm..I was looking forward to new API. Anyway, I'm just happy with D3D. Seems like Microsoft actually know how to do the things.
  7. Quote:Original post by legalize Quote:Original post by hlsl Move "char test[256];" to header(ie make it static) and declare it like "char test[MAX_PATH];" No, don't do this. This will define test in any source file that includes this header and then you'll have multiply defined symbols for test. Also, I don't see why declaring it of size MAX_PATH is relevant here; from the examples shown, its not a file path. Generally, I don't use C style char arrays (I use std::string) or printf style functions in C++ because they aren't type safe. I'll use C++ iostreams or boost::format if I am converting legacy printf-style code to C++. Both C style char arrays and printf-style functions are the constant source of complex and difficult to find errors in C++ applications. Avoid both of them. I'm sorry for my unexplained post. I meant to move it to class members for example. The same thing happend to me recently and I was just describing the way I solved it so topic poster could try if it fixes his problem. I'm not saying it is the right way to solve problem, just the way it worked for me.
  8. Make sure you are distibuting release build and also there are latest DX runtimes installed, that should fix it ;) Maybe try to install VC++ redistibutable too.
  9. Move "char test[256];" to header(ie make it static) and declare it like "char test[MAX_PATH];"
  10. Personally I have used these tutorials years ago. I really liked them although the coding style is not that awesome. Try these also.
  11. Hey, I'm reading your journal regullary [smile] Also, why not VBOs? They are very similiar to vertex arrays, while using server-side memory.
  12. I have used both SDL and SFML and I would go for SFML. I like its design, it gives you everything you need in SDK, there are nice tutorials on the website and since rendering is done with OpenGL, it is MUCH faster than SDL.
  13. Quote:Original post by phantom "released" is a bit premature, they aren't due out until september. Yeah... I was just about to download them [grin] Nice news anyway.
  14. Congrats! [smile] Quote:Original post by Corygb It is only for LINUX!!! Why is that? SDL also works nice on other platforms as you know. Also, any screens?