• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

WitchHouse

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

122 Neutral

About WitchHouse

  • Rank
    Newbie
  1. A few weeks ago I started building a turn-based first person fantasy game. It will feature four heroes slashing all kinds of enemies in a randomly created cave. My intention is to create some kind of board game/dungeon crawl experienced from first person view. Eventually there will be a cooperative multiplayer mode. You can create or join a game and play with your friends as one of the heroes. The blog will detail the development process, pitfalls, breakthroughs, etc. There will be weeks of absence, but probably also moments of rushed new feature reports and loads and loads of bugfixes. I will release a new version of the project every blog update, so you can try to break any new features I'm building as soon as they are implemented [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] [img]http://2.bp.blogspot.com/-TA4aJwQQ0Do/TyVl3v8VoXI/AAAAAAAAADg/NGK-l01YFy8/s320/screen1.jpg[/img] [img]http://4.bp.blogspot.com/-mgWYtMGfLRY/TyVsD7yw--I/AAAAAAAAADo/FfZtPnTYBNo/s320/screen2.jpg[/img]
  2. I realise the timing is bit strange. Actually the goal is to launch the game within 4 months with only very basic features included. The rest will be implemented at later stages. There probably won't be any gameplay in this early version. I'm the only developer at the moment.
  3. http://users.telenet.be/bitterlegacy/ What's the game about? It's going to be a multiplayer dungeon crawling game with lots of typical mmorpg-features. Here's a list of things I want to include in the first release (1.0) -Players can logon and start playing with one character per account -First person view, look down and see your legs -Random dungeon system -Skysphere (maybe day/night cycle) -Small open terrain on top of the dungeon surrounded by a sea of fog -Render dungeonpieces when needed to increase performance -Some beasts roaming dungeons and open terrain -3 playable humanoid races -Lots of npcs for each race -Random quest system -Realtime combat system (you can also knock someone unconscious and then carry him until he wakes up) -Crime detection for guards and realtime stealth -Animation based on keyframes -Chests, barrels, bags with randomly generated loot -Inventory system -Chat system (yell, say, whisper) -Climbable procedurally generated trees -Climbable ladders -Static torches/campfires -Vegetation (to gather ingredients) -Automatic updates (no patching, no different client versions) -Monitoring tool (players online, blocking IPs, stats...) -Synchronized saving of player stats -Random name generator -Skills increase the more you use them, skills go down when you are in jail and when the playercharacter reaches a certain age -Cooking -Brewing/potion making -Rituals -Making weapons -Making clothes -Books -All new playercharacters start with random stats but the total will be equal for each character -Players cannot view their stats, they will learn their strengths and weaknesses the hard way -You can visit a visionary to access your stats and to know the power of magic items you find -If you die, you will only resurrect if you recently prayed to your races' god -PVP is allowed but the consequences are harsh for the initiator -You can become the leader of a region if lots of people vote for you -The leader of a region can choose the punishment for different felonies commited there -Mimimal soundeffects As you can see this game is going to be slightly different from the rest of the mmorpg's out there. It's an experiment and I really hope you will check it out when it's finished. I will try and update the website weekly. There will be screenshots, lists of implemented features, changes of the plan... I will try to keep my personal life out of it ;) I'm planning a first release around Christmas this year. You will be able to download it for free and play it for free. Cheers, WitchHouse