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About Maveryck

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  1. Maveryck

    Book Recommendations???

    Thanks. I'll look into both of Luna's books. Appreciate the recommendation.
  2. I'm finishing up Dawson's "Beginning C++ Through Game Programming." I'm in the process of looking for another book that focuses on game programming, but w/so many out there, I really don't know which direction to head. I'm contemplating either "Beginning DirectX 10 Game Programming" by Wendy Jones or "Introduction to 3D Game Programming with DirectX 10" by Frank Luna. Aside from Dawson's book, I've been utilizing "Practical C++ Programming" & "Teaching Yourself C++" by completing the exercises (as well as Dawson's), and working on coding simple games (i.e. hangman, tic-tac-toe). What I'd like to learn is how to create the GUI's & input 2D graphics. Appreciate your recommendations. Maveryck
  3. Maveryck

    Boxing Game -- Open Source

    Boxing, street fighter, etc. Think Mike Tyson, etc. Yes, beat'em up one to one type games. I am interested in the game play mechanics, as well as the low level functionality. Thanks, Mav.
  4. Does anyone know of any existing Open Source Boxing games with the source code available? 2D or 3D, doesn't matter. I want to see how the code is laid out, classes defined, functions, etc. The code exercises, in the various textbooks, I'm learning from aren't designed for game programming. I'm trying to figure out some of the basics here in developing a simple/crude boxing game. And by simple I mean a set up as player vs. computer with a very small (1 or 2) selection of player controlled & NPC boxers/characters. This is a learning exercise for myself, nothing more. My programming skills are limited with C++ & I am still learning--right now class inheritance--and I really just don't know where to begin with the code. For now, I'm trying to scratch out the pseudo-code. I've searched the web, but haven't found any source code or snippets with regards to boxing games. Any guidance is appreciated. Thanks, Mav
  5. Maveryck

    Game Demo Design

    Kest/Puck: Thanks for your input. My thought here is to develop something that would generate interest from potential developers/artists/programmers to come on board and work toward completing a viable (and perhaps sellable)game. The tech and/or the non-playable demos may be sufficient to do just that. Regards, Maveryck [Edited by - Maveryck on September 14, 2008 12:38:49 AM]
  6. Maveryck

    Game Demo Design

    I'm in the process of designing a FPS game -- writing (more like revising) the design doc and sketching out some character, building & vehicle concepts. It occurred to me during this process, why make the entire game by yourself -- get help & reduce the workload... Note: Not looking at this time. Will post in help wanted when ready. ...so in order to cut the workload, I figured why not create a game demo first, which makes sense, then move on seeking the needed help to build the entire game. And with that here are some questions: 1) When creating a game demo only, does the document need to represent this or not? I presuming no, since the main objective is to create the entire game. 2) Should the menu options menu, with exception to game play, be deactivated? Or is this a matter of choice? 3) Should the game's back story be played giving the player the history, or not? Again, designer/builder preference I'm presuming. 4) How much of the game should the game demo represent, without becoming a separate game itself? I have been playing/evaluating various demo games to get some ideas, but each game demo is different in some aspect or another. So any sound suggestions would be appreciated. Regards, Maveryck
  7. Maveryck

    Monday, April 2, 2007

    Cool. So I'm on on the right track here. Is this a workshop for the software Freehand or a workshop on learning and improving hands-on drawing skills? I didn't find a post describing the previous workshop contents.
  8. Maveryck

    Monday, April 2, 2007

    Oluseyi: What is the current status of this workshop? Can we anticipate a start date in early 2009? Maveryck
  9. Maveryck

    Am I to old to start?

    Quote:Original post by mich4elp That's not necessarily true... you brain can make connections better when you are younger, I think that the age that the brain stops is when you are around 20. You can still make connections and pathways in your brain, it's just not as easy. But the maturity of being older helps, which is probably what you were talking about. Or maybe not. :P You may (or may not) want to read up on current brain research. Though the brain does make better connections in youth, scientists have found that us "old" folks (I'm 42) can make new neural connections or pathways by learning new subject matter. Fred Gage of the Salk Institute confirmed the existence of new brain cells in the adult brain. Check out the article here: Salk Institute [Edited by - Maveryck on September 10, 2008 9:07:58 AM]
  10. To quote a former President: Quote: I feel your pain... I am in the process of moving away from Java. Now, I'm taking a course on C++ (Visual C++) and then decided to learn Python on my own, after reading a few posts and checking it out. Really like this program so far, so simple, so beautiful -- one simple lttle line of code for the well known "Hello, World": print "Hello, World!" [on side bar, this changes in Python 3.0 to: print ('Hello, World!') due to print becoming a function, not a statement] Tons of tutorials out there and a couple free e-books as well, found "Think Python: An Introduction to Software Design" by Allen Downey. The author explains clearly so that any first timer will understand the concept he is presenting. I learned Java as my first programming language and that was a nightmare. I took the intro course three times, before I really understood the basics. I still can't figure how I passed the first two times with a "C" then a "B" and totally not understand a damn thing. In retrospect, I wish I had learned Python (or another simpler language) first and would recommend it. I'm still contemplating on dropping the C++ course and focusing on Python, then going back to C++. Trying to learn two programming languages simultaneously is receipe for stir fried brains. Mav
  11. Maveryck

    C++ Workshop

    In regards to my previous thread, ignore....doh...should've actually explored the thread.
  12. I noticed that there was a C++ workshop sometime back. Anyone know if another is forthcoming? I'm new to C++ and would love to learn more, especially game programming for the novice C++ programmer. Thanks, Mav
  13. Maveryck

    suggested C++ API for beginner

    Go Java!!! :D Personally, I believe it comes down to a person's motivation as to which programming language to learn first. It's not a right or wrong choice, to learn C++ over Python, it's simply a decision that one person makes, that another would not. Me. I started with Java, and w/very little programming knowledge - a little VBA, but nothing beyond that. At the time, it was everyone's opinion that I should start w/Visual Basic.NET. Nope, stubborn bastard that I am, I forged ahead and hit the ground running, then cursing, kicking, screaming and threatening to toss the computer out the window, when a simple applet wouldn't run correctly. But, I believe that every programmer, beginner or experienced goes through these throes of frustration thoughout their programming endeavors. Bottom line...It's a personal choice. Currently, I'm learning C++ with the hope & plan of eventually moving into game programming. Does knowing Java give me a better advantage at learning C++? Some would say no, others would say yes. I say...who gives a poop. I'm gonna learn it anyway. Maveryck.
  14. Maveryck

    Am I to old to start?

    Kirkula: To put your mind at ease...I'm 42 and looking to move into game programming, which is what has led me this site. Don't let age be the deciding factor of pursuing a goal, dream, career change or whatever. I learned programming at 39 and prior to that worked as a healthcare administrator, managing urgent care clinics. And now the "how do I..." question -- I've been a programmer now for three years, coding in Java primarily and have been learning C++, over the last few months. For those experience game programmers out there, how much gaming knowledge do I need to write code for games? I understand the concepts from my own readings of various textbooks & articles, but it doesn't answer the question. I'm hesitant to stick my resume out there, given that I have nil experience in game programming, aside from simple 2d games I've tinkered around with, and they're not something I would put onto a demo reel and only show close friends. Think Pong - Atari late 1970s. I'm not too keen on the idea of returning to school to obtain another degree, specifically in game programming. I've reviewed the curriculums of various programs and some of it is old territory. Being that I'm already a programmer, how much of a leap am I'm making going from developing window & web applications to games? Any advice and insight is appreciated, Thanks.
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