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Dafu

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  1. FES Retro Game Framework is on a 100% sale on the Unity Asset Store until March 13th! FES is a retro pixel game framework, built on top of Unity. It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. FES takes advantage of the portability, and the ease of deployment that Unity provides, but does away with the Unity Editor interface in favour of a traditional game loop, and code-only development. Features: Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Rendering to and from offscreen surfaces with custom sizes Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Custom shader support Sound and Music APIs Simplified Input handling Optional wide and tall pixel support Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Supports an amazing variety of platforms, courtesy of Unity A live WebGL demo of FES can be found at: https://pixeltrollgames.itch.io/fes FES can be found on the Unity Asset Store here: https://www.assetstore.unity3d.com/#!/content/102064
  2. FES Retro Game Framework is on a 100% sale on the Unity Asset Store until March 13th! FES is a retro pixel game framework, built on top of Unity. It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. FES takes advantage of the portability, and the ease of deployment that Unity provides, but does away with the Unity Editor interface in favour of a traditional game loop, and code-only development. Features: Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Rendering to and from offscreen surfaces with custom sizes Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Custom shader support Sound and Music APIs Simplified Input handling Optional wide and tall pixel support Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Supports an amazing variety of platforms, courtesy of Unity A live WebGL demo of FES can be found at: https://pixeltrollgames.itch.io/fes FES can be found on the Unity Asset Store here: https://www.assetstore.unity3d.com/#!/content/102064 View full story
  3. FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration! FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games! So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES. Some FES features: Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations. Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions! I hope I've tickled your retro feels! More images at: https://imgur.com/a/LFMAc Live demo feature reel: https://simmer.io/@Dafu/fes Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
  4. FES Retro Game Framework is now available on the Unity Asset Store for your kind consideration! FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games! So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES. Some FES features: Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Custom Shaders Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations. Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions! I hope I've tickled your retro feels! More images at: https://imgur.com/a/LFMAc Live demo feature reel: https://pixeltrollgames.itch.io/fes Live blitting stress test: https://pixeltrollgames.itch.io/fes-stress Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064 View full story
  5. Hello all, I've been hard at work on a new retro pixel-perfect framework called FES Retro Game Framework. It is now available on the Unity Asset Store for your kind consideration! FES was born when I set out to start a retro pixel game project. I was looking around for an engine to try next. I tried a number of things, from GameMaker, to Fantasy Consoles, to MonoGame and Godot and then ended up back at Unity. Unity is just unbeatable in it's cross-platform support, and ease of deployment, but it sure as heck gets in the way of proper retro pixel games! So I poured over the Unity pipeline and found the lowest levels I could tie into and bring up a new retro game engine inside of Unity, but with a completely different source-code-only, classic game-loop retro blitting and bleeping API. Months of polishing and tweaking later I ended up with FES. Some FES features: Pixel perfect rendering RGB and Indexed color mode, with palette swapping support Primitive shape rendering, lines, rectangles, ellipses, pixels Multi-layered tilemaps with TMX file support Offscreen rendering Text rendering, with text alignment, overflow settings, and custom pixel font support Clipping Sound and Music APIs Simplified Input handling Wide pixel support (think Atari 2600) Post processing and transition effects, such as scanlines, screen wipes, screen shake, fade, pixelate and more Deploy to all Unity supported platforms I've put in lots of hours into a very detail documentation, you can flip through it here to get an better glimpse at the features and general overview: http://www.pixeltrollgames.com/fes/docs/index.html FES is carefully designed and well optimized (see live stress test demo below). Internally it uses batching, it chunks tilemaps, is careful about memory allocations, and tries to be smart about any heavy operations. Please have a quick look at the screenshots and live demos below and let me know what you think! I'd love to hear some opinions, feedback and questions! I hope I've tickled your retro feels! More images at: https://imgur.com/a/LFMAc Live demo feature reel: https://simmer.io/@Dafu/fes Live blitting stress test: https://simmer.io/@Dafu/fes-drawstress My own game I started working on using FES, a roguelike, very early: https://simmer.io/@Dafu/merl Unity Asset Store: https://www.assetstore.unity3d.com/#!/content/102064
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