booomji

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About booomji

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  1. http://blog.udacity.com/2014/03/new-content-interactive-3d-graphics.html?utm_source=social&utm_medium=twitter&utm_campaign=updates&m=1 @pointinpolygon aka Eric Haines is back ! Have fun. b
  2. Game Programming Online Courses

    Hello, I feel gameinstitute has the informal-formal structure you are looking for. www.gameinstitute.com b
  3. Mathbook for dummies, any recomendation?

    While that is a good resource in general, it's not what the op would want to go to immediately. As suggested, khan academy is fantastic. The op can start at a level he feels comfortable with and the explanations will get the intuition across faster. betterexplained.com is also a good place to cross reference while at khan. All the best. b
  4. Free course (MOOC): Interactive 3D Graphics

    Erich Christmas arrived early for me.   I thank you and Autodesk profusely for putting this resource out there. It's super useful and digestible for meat heads like me.  The download links will make the learning very productive.   Bravo   b 
  5. The work-for-hire model for dev studios is very uncertain. After you finish a title, you need to line up another one ASAP, or otherwise you've got to have huge layoffs until you do find more work. One company I worked for was deliberately making pitches that quoting prices below what they knew it would actually cost, knowingly making a loss on the work, because they didn't want to lay off their staff -- they'd rather lose a little bit of money over a long period, rather than be sitting idle paying everyone's salary with no income. They thought they were just weathering the storm, trying to stay afloat during a tough time in the industry, but you can see that if all the big developers were doing this, then the littler ones who can't afford to make a loss were just screwed! There's been quite a big shift recently among smaller developers, with many more trying to work on "original IP" instead of licensed titles. The problem with this model is acquiring the funding to support development, which traditionally was provided by a publisher (just like the work-for-hire model). Seeing how Kickstarter has exploded in the past year though, I'm really hopeful that crowd-funding will allow these smaller devs to independently work on "new IP" without betting their survival on the whims of a publisher.   Sounds exactly like my industry.  http://www.hollywoodreporter.com/news/rhythm-hues-bankruptcy-could-affect-421775   http://carpetbagger.blogs.nytimes.com/2013/02/27/the-economics-of-visual-effects/   keep an eye on this blog www.vfxsoldier.com   b
  6. Both ways "could" lead to the same place but my own experience (through hurt as daaark put it) has got me going back to getting the language and paradigm down over blustering through a game.    So "along" with doing the gameinstitute courses i am religiously following these resources.   http://see.stanford.edu/see/lecturelist.aspx?coll=11f4f422-5670-4b4c-889c-008262e09e4e http://see.stanford.edu/see/courseinfo.aspx?coll=2d712634-2bf1-4b55-9a3a-ca9d470755ee   fwiw   b
  7. Anyone up for Tutoring?

    safixk, I see you already found what you are looking for but will recommend www.gameinstitute.com none the less. The mentors know their work,are extremely helpful and it's set-up so that you dont have to invest any more than you can handle / afford. [quote name='slayemin' timestamp='1352133902' post='4997617'] So, what's the lesson here? Learn how to study, especially when you don't *have* to do it. All of the tutorials and books you're rejecting are [i]probably [/i]good sources of programming knowledge. You don't need a tutor, you just need to learn how to sit down and start studying. (and, what would an online tutor do? They'd just write more tutorials to guide your learning, but the problem is most likely in your ability to consume the material) Here's another tip of advice: Video games are software. Software has to be created by programmers. Programming games is just a subset of programming software, so if you see articles on programming and decide not to read it because it has nothing to do with games, then you're wrong. If you get good at programming in general, you get good at programming games. So, read those articles on how to design your software architecture. Learn how to write code to interact with a database. Discover how those datastructures and algorithms work. These all become tools in your toolbelt which you can pull out and use on your game programming project! [/quote] Golden. This has been my personal experience as well. b
  8. Best books for learning about Data Structures/Algorithms?

    [quote name='Bill Fountaine' timestamp='1352143404' post='4997687'] I want to get the fundamentals of [u]computer[/u] programming/[u]science [/u]down, at first I figured learning a language was it. But I was obviously wrong. [/quote] Came to the same conclusion myself after many years. As others have suggested, Ron Pentons Data Structures for Game Programmers is educational and entertaining at the same time.get it. Also: [url="http://see.stanford.edu/see/lecturelist.aspx?coll=2d712634-2bf1-4b55-9a3a-ca9d470755ee"]http://see.stanford....3a-ca9d470755ee[/url] Best of luck. b
  9. sword of the samurai

    Thanks. Yes, i've been told that. Was just hoping to rope in an experienced hand (for money). Will post my progress. Once again thanks for your input. b
  10. hello, like to ask some of the more seasoned vets here their opinion and make a proposition. i've always been fascinated by this old game by microprose. Sword of the samurai. http://www.abandonia....e+Samurai.html http://en.m.wikipedi.....i_(video_game) If some of you old timers have played the game,how much coding do you wager went into this ? With today's tools,is it possible to make the game as a one man show. If possible,what is the time frame this can be coded in and what would it cost you. having done basic c++ game engine programming(3D buzz vtm's) i think i can manage some aspects but the entire project still looks overwhelming. I need a very experienced guide to help mentor me,someone who could knock this out blind folded (may be a retired coder or a whiz kid ) Finally,how much money would you think is fair trade for such guidance / mentorship. This is not a commercial project. Just a personal hobby project i wanted to get done over the years. thank you so much for your time. b
  11. Sword of the Samurai

    hello, like to ask some of the more seasoned vets here their opinion and make a proposition. i've always been fascinated by this old game by microprose. Sword of the samurai. http://www.abandonia....e+Samurai.html http://en.m.wikipedi.....i_(video_game) If some of you old timers have played the game,how much coding do you wager went into this ? With today's tools,is it possible to make the game as a one man show. If possible,what is the time frame this can be coded in and what would it cost you. having done basic c++ game engine programming(3D buzz vtm's) i think i can manage some aspects but the entire project still looks overwhelming. I need a very experienced guide to help mentor me,someone who could knock this out blind folded (may be a retired coder or a whiz kid ) Finally,how much money would you think is fair trade for such guidance / mentorship. This is not a commercial project. Just a personal hobby project i wanted to get done over the years. thank you so much for your time. b
  12. Quote:Original post by Thaumaturge Heh, that was indeed the reason that I gave so vague an answer - I wanted to be confident that it wasn't homework before I gave too much. ^^; Fair game.I understood that. I've been around for a while now(under boomji). b
  13. Hey thanks. Articulate answer here... http://forums.cgsociety.org/showthread.php?f=98&t=705408 r = the radius of the sphere d = the distance away from the center of the sphere x = your new radius rearranging the distance formula we get. x^2 = r^2 - d^2 x = sqrt (r^2 - d^2) "What is this for, if I may ask?" not for school assignment i assure you ;) Thanks. b
  14. Hi, Scenario: 1. a sphere of radius: 100 2. a circle shape of radius: 100 3.I align the circle to the sphere I want the circle to start with radius 100 and when i take it(or animate) down to the bottom of the sphere(pole) it should zero out in radius. Ring conforms to the circumference on each step of it's way down. What would the math be in this situation. i could hack this by: 1.At each step along it's down path(circle Pivot) shoot a ray to the sphere and use the the magnitude to drive the radius. but that wont further my mathematical understanding of the problem. Thanks for any help. b