FrankyRP

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About FrankyRP

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  1. Genetic Programming in Games

    This free e-book may interest you: [url="http://www.lulu.com/shop/moshe-sipper/evolved-to-win/ebook/product-18719826.html"]Evolved to Win[/url] (2011; 193 pages) [quote]Title: [b]Evolved to Win[/b] Author: Moshe Sipper Abstract: Recent years have seen a sharp increase in the application of evolutionary computation techniques within the domain of games. Situated at the forefront of this research tidal wave, Moshe Sipper and his group have produced a plethora of award-winning results, in numerous games of diverse natures, evidencing the success and efficiency of evolutionary algorithms in general—and genetic programming in particular—at producing top-notch, human-competitive game strategies. From classic chess and checkers, through simulated car racing and virtual warfare, to mind-bending puzzles, this book serves both as a tour de force of the research landscape and as a guide to the application of evolutionary computation within the domain of games.[/quote] But it doesn't directly deal with modern games.
  2. Creating my second game AI

    Although it is not a board game, you may want to check out the [url="http://www-inst.eecs.berkeley.edu/~cs188/pacman/pacman.html"]Pac-Man Projects[/url] which Stanford CS 221[i] Intro to AI[/i] class' (= on-campus version of the Stanford AI course online you attended) [url="http://www.stanford.edu/class/cs221/schedule.html"]programming assignments[/url] were based on.
  3. MIT launches online learning initiative MITx will offer courses online and make online learning tools freely available. http://t.co/auVLeKYp
  4. Beginning Fuzzy logic?

    [quote name='newbie_gamer' timestamp='1324741057' post='4897082'] Also I want to know how tough is it to implement fuzzy logic.. After understanding the theory can it be done within a month.. I'm running on a tight schedule here!! [/quote] Pretty straightforward. Check out the book entitled "Programming Game AI by Example". Chapter 10 on Fuzzy Logic has many code examples (C++). There are also many fuzzy logic libraries available.
  5. A couple of examples I took from aigamedev.com's latest newsletter: Character Animation in Two-Player Adversarial Games Wampler, K. Andersen, E. Herbst, E. Lee, Y. Popovi?, Z. [url="http://grail.cs.washington.edu/projects/adversarial-control/tog/"]http://grail.cs.wash...al-control/tog/[/url] Space-Time Planning with Parameterized Locomotion Controllers Sergey Levine, Yongjoon Lee, Vladlen Koltun, Zoran Popovi? [url="http://www.stanford.edu/~svlevine/papers/spacetime_tog.pdf"]http://www.stanford....acetime_tog.pdf[/url] A Sparse Grid Representation for Dynamic Three-Dimensional Worlds Nathan R. Sturtevant [url="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4085/4415"]http://www.aaai.org/.../view/4085/4415[/url] A Particle Model for State Estimation in Real-Time Strategy Games Ben George Weber, Michael Mateas, Arnav Jhala [url="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4051/4420"]http://www.aaai.org/.../view/4051/4420[/url] Build Order Optimization in StarCraft David Churchill, Michael Buro [url="http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4078/4407"]http://www.aaai.org/.../view/4078/4407[/url]
  6. You Can’t Run From the Cop Car of the Future. http://t.co/Kiv35Dst
  7. New hope for repairing diseased or damaged brains. http://t.co/0Dy7BUKI
  8. Min7 Micromouse Robot Solves Maze Under 4 Seconds, Real Mice out of a Job (video). http://t.co/wLoO7ybH
  9. Smart Swarms of Bacteria Inspire Robotics Researchers. http://t.co/rcKbty9l
  10. Japan plans $2 billion robot moon base by 2020. http://t.co/WYYW9sHG
  11. Stanford pushes some new online classes in Jan-Feb 2012: http://t.co/VyCGK5Uc
  12. New computer chip models how neurons communicate with each other at synapses. http://t.co/hpgbkiN4
  13. An AI tool for for understanding and indexing sound. http://t.co/Q2j7npN3
  14. Google X: Google’s Secret Endeavour in Artificial Intelligence, Robotics Research. http://t.co/yRPRyt4q