• Content count

  • Joined

  • Last visited

Community Reputation

143 Neutral

About FrankyRP

  • Rank

Personal Information

  1. Genetic Programming in Games

    This free e-book may interest you: [url=""]Evolved to Win[/url] (2011; 193 pages) [quote]Title: [b]Evolved to Win[/b] Author: Moshe Sipper Abstract: Recent years have seen a sharp increase in the application of evolutionary computation techniques within the domain of games. Situated at the forefront of this research tidal wave, Moshe Sipper and his group have produced a plethora of award-winning results, in numerous games of diverse natures, evidencing the success and efficiency of evolutionary algorithms in general—and genetic programming in particular—at producing top-notch, human-competitive game strategies. From classic chess and checkers, through simulated car racing and virtual warfare, to mind-bending puzzles, this book serves both as a tour de force of the research landscape and as a guide to the application of evolutionary computation within the domain of games.[/quote] But it doesn't directly deal with modern games.
  2. Creating my second game AI

    Although it is not a board game, you may want to check out the [url=""]Pac-Man Projects[/url] which Stanford CS 221[i] Intro to AI[/i] class' (= on-campus version of the Stanford AI course online you attended) [url=""]programming assignments[/url] were based on.
  3. The Future of Moral Machines.
  4. MIT launches online learning initiative MITx will offer courses online and make online learning tools freely available.
  5. Beginning Fuzzy logic?

    [quote name='newbie_gamer' timestamp='1324741057' post='4897082'] Also I want to know how tough is it to implement fuzzy logic.. After understanding the theory can it be done within a month.. I'm running on a tight schedule here!! [/quote] Pretty straightforward. Check out the book entitled "Programming Game AI by Example". Chapter 10 on Fuzzy Logic has many code examples (C++). There are also many fuzzy logic libraries available.
  6. A couple of examples I took from's latest newsletter: Character Animation in Two-Player Adversarial Games Wampler, K. Andersen, E. Herbst, E. Lee, Y. Popovi?, Z. [url=""][/url] Space-Time Planning with Parameterized Locomotion Controllers Sergey Levine, Yongjoon Lee, Vladlen Koltun, Zoran Popovi? [url=""]http://www.stanford....acetime_tog.pdf[/url] A Sparse Grid Representation for Dynamic Three-Dimensional Worlds Nathan R. Sturtevant [url=""][/url] A Particle Model for State Estimation in Real-Time Strategy Games Ben George Weber, Michael Mateas, Arnav Jhala [url=""][/url] Build Order Optimization in StarCraft David Churchill, Michael Buro [url=""][/url]
  7. You Can’t Run From the Cop Car of the Future.
  8. New hope for repairing diseased or damaged brains.
  9. Min7 Micromouse Robot Solves Maze Under 4 Seconds, Real Mice out of a Job (video).
  10. Smart Swarms of Bacteria Inspire Robotics Researchers.
  11. Japan plans $2 billion robot moon base by 2020.
  12. Stanford pushes some new online classes in Jan-Feb 2012:
  13. New computer chip models how neurons communicate with each other at synapses.
  14. An AI tool for for understanding and indexing sound.
  15. Google X: Google’s Secret Endeavour in Artificial Intelligence, Robotics Research.