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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

zuriku

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  1. Quote:Original post by tremault there appears to be a space of roughly a month between each submission. this suggests that you do not produce a large volume of work. a good concept artist would likely be producing these sort of images daily. my first view of your gallery was a piece on lined paper. this is bad practice for an artist. not good first impressions. what I see here is potential. for the beginnings of an artist, this looks promising. at your current level, you may be able to work with a team making a quick basic game with zero budget. you would have to be pretty dedicated. keep practising and get a lot of life drawing practice. draw people wherever you are, look around and just draw. I draw everyday, Its just that i don't have a scanner,Good digital cam or tablet There are a buttload of sketches and all of my ideas that are on paper all on my desk- As for projects, I'm currently working on something pretty underground with a programmer. I've came up with about 95% of the game's concept and ideas that revolve around it- I had to come up with new leveling systems,Completely new friendly UserInterfaces and a s**t load of unique weapons,armor and to many things i couldn't explain in a night. This project for me is about 6-7 months in the making,I don't have plans to publish anything about it untill after xmas- (Or when we're ready)- But that's why i didn't say anything about it- I just wanted to see what kind of responses i would get without people knowing :P As for school, I'm in NEBRASKA- There is LITERALLY NO ART JOBS FOR ANYTHING (besides bleak/generic logo making), And even art schools- there is a arts institute about 150+ miles away from me- But i lived in cali before and moving back yada yada yada- So i do plan to go to school when i finish up the few classes i have out here. (and i just turned 19 a week ago)
  2. I don't have a tablet, And my laptop cant run CS2 (photoshop) I'm practcally broke, and i need to know if im good enough to be hired as a 'character designer' yet http://monkeytv.deviantart.com/gallery/ Let me know what you think ):
  3. Oh no- he didn't offer 'a' contract, he just said if i wanted we could try and find and set up a contract, Yeah i totally get what you mean by that.
  4. Well as of right now i'm basically graduating from high school, and i'm going to be doing a bit of moving and working on the game over the summer.. So in some ways i wont be able to get a job as soon as i'd like But we plan to try and get the game out at the end of the summer so it's sort of chaotic. One of the reasons i need to make this contract, is because a programmer (who's in his thirties) all the way from Finland contacted me and so it's been a little sketchy at first but he seams trustworthy, He actually offered to do the whole contract set up. So since i have no money i'm trying to make a contract be the best option that i have right now. But i will continue to look at all of these sources, I just want to find something simple enough but to actually have some power, But i'm guessing i wont find anything of the such lol.
  5. As you, [Your name] _______________ reads this you fully understand that you will not sell, claim or use without permission any of digital, traditional, conceptual art and literature work/property that is not your own. As [Team name] _____________ and people who work under [Team name] ____________ Will not sell, claim or use without permission of [Team name] _______________ digital, traditional and conceptual art and literature work/property that is not their own. You will also need to be permitted by the project director(s) to show any digital,traditional and conceptual art and literature work/property to the open public,internet or any source of traditional or digital media that the public or other persons may see. As you sign below you agree to the following terms and conditions. Signature: _________________________________ Date: ____-____-_______ The contract is suppose to be made so that the people im working with wont steal my artwork or any concepts, If there is any suggestions on what i should add or fix, Anything would be helpful- Thanks.
  6. Well i mean i know that there's no way of actually stopping him, Its just incase we get into final development, And then he boots me off- This would pretty much be my proof. But i will look at all of the links though, Thank you :D!
  7. Basically i'm trying to find a simple contract that makes sure none of my teammates who are helping me build a game. Cannot run off with my conceptual and art work, Basically stating that I wont take their stuff and they wont take mine. Any help would be great.
  8. Somebody giving me a free unreleased copy of modernwarfare 2.
  9. Wow :D, Thanks alot everybody this will help me out- ALOT, And if any of you are wondering, I'm actually working on a game right now so that's keeping me busy as well, But all of this advice will get me that much further into what i hope to be- Thanks all. (and to let you know, I know im not worthy of getting picked up by anybody so i don't expect for someone to do so for the time being-)
  10. Well i'm still slowly but surely building my portfolio to get into the career of videogame developing. http://monkeytv.deviantart.com My first time ever coloring anything (still working on it) > http://img26.imageshack.us/img26/684/newbitmapimagegxw.png Just about ready to graduate from Highschool hoping for the best ): All of your opinions would help me greatly, Thanks.
  11. Wow :D Thank you all for your reply's this all will help. and also to Konidias- thanks for the trademark information,ill be able to use that.
  12. Well what if it was updating small things like weapons & armor with different attributes-.. So big things like whole new level additions,events and new story to the world will have to be copyrighted by themselves?' I guess the main concern is copyrighting the important ideas and images that can't be used by someone else or another company..
  13. I've literally spent about a month+ trying to figure out how to copyright a MMO.. Or a game that can be constantly updated and have those updates copyrighted. My questions: Do i have to have the game complete before i copyright it? Do i have to copyright every update? My main concern basically is just wondering if I'll have to keep on spending money on copyrighting with new updates. I apologize for not really asking the right forum.. But i'm not sure how else to ask so.. ANY HELP IS GREAT.