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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About mck567

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  1. Quote:Original post by SAHChandler I attended UAT for about 2 years. I will say this: About half of the people who attend there are grossly incompetent, and you will unfortunately have to deal with these people on a regular basis. (However, the other half range from brilliant, to exceptional in their field). In addition, for financial matters, you are mostly left in the dark, as well as what classes you need to take and when you will graduate. What's with all the sevens; its like their lucky number. lol
  2. So, I believe I'm dedicated enough to start creating games, now I'm not naive thinking I'm going to make gta in 2 weeks, I understand that this can take years. I beleive I am prepared for that. I hope you don't think this is one of those threads where I want to make a mmorpg in one week and get rich quick. I am willing to sink time, money, and genuine effort into this. I've been thinking about this for months, every time I turn my computer on in fact, but I always end up putting it off, I have no clue where to start. I have no prior programing experience unless you consider html programming, I know more then the average person about computers, however this doesn't help me much with programing. I looked at game creators such as realm crafter, but I figured I would just be cheating myself, and taking the easiest route out, it just didn't feel right using it if you know what I mean. I decided that MS XNA would be the best tool for me to create a game,which is a problem due to no programing experience with C#, I mean absolutely 0 experience, I won't lie and claim I do, but doesn't everyone start with no experience, no one was born programing. I bought some books, but most are to advanced, for dummies books never work. So my question is, where do I start, do you recommend any books/websites/tutorials? How did you start? How long did it take, was it worth it? Any recommended books on C# for beginners. Any recommended books on XNA for beginners.