• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

DeceasedSuperiorTech

Members
  • Content count

    24
  • Joined

  • Last visited

Community Reputation

176 Neutral

About DeceasedSuperiorTech

  • Rank
    Member
  1.   Congrats on noticing that - it was totally inspired by AFS, one of my favorite pieces ever.  And yes that's sufficient credit.   Nice game btw, Love the right-click view and the raycasting!
  2. Thanks for the feedback!
  3. Machine Spirits Td by DSTgames! Playmycode html5 engine allows you to view the source.   http://www.playmycode.com/play/game/dstgames/machine-spirits-tower-defense
  4. Very nice, the 'compute note freq. instead of reading it from array' was pretty slick, will add a new angle to the way i look at synthmaking, not so much in the formula itself but in the concept behind it.
  5. Favorite? As in only one? That's not possible. I can only say i've spent the most hours of my life on Age of Mythology GTA (pick one) Harvest: Massive Encounter A year after purchasing it, Harvest is still in my most used list in the start menu. I think it's helping me go completely insane!
  6. Hey all, I setup a video game music station at http://www.regame.us/musicx.php All of the tracks are original tracks you've never heard but are all intended to be used as video game music. There are both electronic and classical pieces, in different styles. Check it out, and have fun!
  7. I found Processing to be a nice introduction to Java.
  8. :D Thanks! The speed comes from a horrible coding tradeoff, where instead of using objects, everything is done with arrays, and an object is just 'i' aligning with the arrays... level[i]; damage[i]; range[i]; graphic[i]; etc. etc. Because of this, i can't reuse the engine for anything, even the smallest edits are quite difficult. But i got the speed!
  9. Requiring 100 dollar entry fee is good from the standpoint that it will bring them only serious submissions, but the principle isn't right. We're the ones with the games, we're the ones with the ideas, we're the ones with the perseverance to write all the code, YOU should be paying US to enter! I don't have 100 bucks to spare because i spend my time coding, instead of working for more money, you should never ask a talented person to go flip burgers to come up with cash when they could be spending their time working on their art! So should i go spend another day driving screws into wood to come up with the 100 dollar entry fee? Or should i forget about this contest and spend the time working on my coding? There's plenty of work where i live, i could work 7 days a week if i wanted, but that would be a crime, because i can do so much more than work a power tool. How many of you out there agree with me that working menial jobs for rent money is a crime when you have talents to make beautiful things, and that our system is failing artists, musicians, and philosophers in a big way?
  10. On the download version, you can press ctrl+f for fullscreen (only on the menu! If you do it during gameplay the graphics will glitch). The reason for the refresh is a JAVA issue, where plugins don't get closed, yet the applet tries to open a new thread for the plugin. Windows refuses because the plugin is already active and then you get the error described above. Java's been around for a while, and this bug has never been fixed, too bad. Maybe Oracle will do something about it. The error is usually in the Gluegen files, which are called by JOGL (java opengl). Notice though that you can pause the game using the TAB button, and then press 'q' to quit and return to the main menu without using refresh.
  11. Thanks for the offer, Tony, but I want to warn all the users out there: The fine print gives 2bee games the rights to use your game on their site eternally, with no compensation to the game creator, ever. I was going to try to talk my friend into joining the contest, as was i, but after reading that, we'll pass. We've put a lot of work into our games, and a website owning display rights will hinder our games' value to other publishers.
  12. I have made a Tower Defense game using Java that's a bit more visually oriented than most, if you're looking for something fast and techno-psychedelic, give it a try! Requires Java and an OPENGL compatible graphics card to run. If the applet doesn't work for any reason, there are downloadable versions at the bottom of the page for Windows, Linux, and MacOs. I hope you enjoy playing it! http://www.targetdefense.com
  13. Have a girlfriend for 11 years now. She wasn't a gamer until I bought her a DS, now she hardly has time for me :P