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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About sjelkjd

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  1. I'm not around much any more.  My contribution for memory lane was the fastest growing thread I had seen: OMFG Jesus = Hitlar If you were here then you'll probably remember it...
  2. However, the site is absolutely awesome for building experience at writing unbreakable code really fast, and would definitely recommend it.
  3. Quote:Original post by Promit I guess I won a couple TopCoder competitions some years back. A few companies do hire based on that stuff, but basically it's a really stupid and artificial mode of competition with no relevance to real programming. Then again, Olympic martial arts share a similar relationship with real combat. It's not that TopCoder can't be fun and productive in its own right, but I got bored of it after a while. It's just too divorced from real development. The algorithm competitions have gotten very focused on, well, algorithms. I agree that this is becoming less relevant to actual development. If I need an algorithm at work, I'll tend to look it up. E.g. there's a solid base of stuff that's actually useful(binary trees, hash tables, search algorithms, etc), and then there's the stuff you need to know to solve a 1000 pointer, which you will probably never ever use unless you're doing research.
  4. [quote]Original post by Running_Wild Take a look at the game programmer salaries in this month's GDM. Statistically, the people with only some collage experience got paid more than people with doctorates degrees. Why do you think this is? [/auote] I don't get GDM any more, so I can't look at the data. But, I would imagine that most game development studios don't value PhDs, since a game programmer's job duties rarely involve the kind of research in which PhDs specialize. But I'll bet game developers with Bachelor's degrees got paid more than those who didn't graduate college. Quote:At some level in programming, you have to learn skills on-the-fly as the job progresses. There;s certainly nothing wrong with knowing the landscape of what's possible, but really, you can accomplish that with some good books and working around other experienced people much faster than you can in a classroom. I don't know - I think you miss out on the benefits of formalized, structured learning - learning how to learn. Analogies suck, but the guys who had industry experience in my college programming classes didn't pick up the material any faster than those fresh out of high school.
  5. Are self taught programmers better programmers? Depends on exactly how you quantify it. Are you self taught if you have a university degree, but knew how to program when you started? Are you self taught if you went to university but actively seeked other sources of knowledge through books, web articles, personal programming projects? In this thread I see some derision towards the "ivory tower academic" and also the "lone wolf arrogant genius," but both are caricatures. In real life, it's hardly so cut and dried. Also, some of what you see may be survival bias. In any kind of company with an HR filter, most qualified interview candidates will tend to have degrees, since that is a quantifiable certification of competence. Most self taught programmers without degrees probably won't make it through the HR screen unless they've been successful at a previous company, or on their own, which is going to select the best coders of the bunch. GPA, on the other hand, is not a great indicator of coding skill. There are two interesting questions you can ask, as a result of this. If I like programming, will I have more success teaching myself to program, or entering a degree program? And if I'm trying to hire a good programmer, should I hire one who learned to program at a University, or hire one who taught himself? Ideally, you would want someone who has the drive to learn things on their own, and the focus and dedication to complete a degree. As someone who got a degree in computer science, I prefer that route. Just because someone has a degree doesn't mean they don't have the drive to learn things on their own. But someone without a degree usually lacks the theoretical foundation and rigor that you'll see in a college graduate. Sometimes it doesn't matter, but sometimes you need an architect, and not a brick layer.
  6. Quote:Original post by benryves Whoops, I tried that but didn't include the type name (so just {Binding [Baz]}). Thanks again! It's not that you need the type name per-se - you just need a property to get to the indexer. In my code i'm assuming your data context is something with a property named "DataTypeWrapper"
  7. You can use a property indexed by a string: class DataTypeWrapper { public object this[string name] { get { //return the value for property "name" from the database } } } You can databind to the indexer in xaml: <TextBlock Text="{Binding DataTypeWrapper[Baz]}"/>
  8. I've played both. I haven't tried using GH WT instruments with rock band 2 though, but they would probably work. If you prefer one set list over another, then you should probably get that game. Otherwise I'd say get rock band 2. The production values are just so much higher in rock band. Guitar hero just does so many little things wrong, that it detracts from the overall experience. The vocal track visualization in guitar hero is worthless: you can't tell how much you are on pitch. They also added a bunch of screwy game mechanics(like open strumming for bass notes and hammer on held notes on guitar), and overall it's just less fun as a party game than rock band.
  9. Quote:Original post by Oluseyi Silverlight "does" animation in the sense that it can play it back, but it is not a tool for creating animation from scratch the way Adobe is. Does Silverlight present an interface for artists, including a timeline, an asset library, drawing tools and options to render to video? No, it doesn't. There's a larger, more original meaning to the word "animation." Silverlight is the runtime, Expression is the tool suite. (Disclaimer: I work on Blend)
  10. I liked Braid. It was interesting, fun, and unique. I understand that not everyone would like it. But seriously, all you people who hate everyone who likes the game - get over yourselves.
  11. Quote:Original post by anothrguitarist That makes me sad. I support their decision in making the game more available to consumers, but in my experience, cross-platform games don't reach their full potential. Extra time and resources are required for making a game compatible with several platforms, and along the same lines, the Xbox 360 may have limitations over the PlayStation 3 in terms of power under the hood*. Pretty much every final fantasy 7+ has also been released for the PC. If you can port it to the PC, porting it to the 360 should be easy. The real trick is getting good performance out of different architectures. Sony's bizarre architecture raised the barrier to easy ports in the PS2 generation...but that may be backfiring now that the PS3 is not the dominant console.
  12. Feynman owns us all. I don't really have any tricks for doing basic calculations. For some reason I could do arithmetic series really fast in high school. Maybe my brain has a MAD(multiply+add) instruction! Here's an interesting math fact: the square root of 144 is 12. And if you factor x^2+4x+4, you get (x+2)^2. Same thing for 169 and 13 and (x+3). However, I could never really find any other numbers with that property. Maybe there's some interesting general principal.
  13. Quote:Original post by Mithrandir See, this guy flies off the handle for a tiny little quip about his attrocious spelling skills. Oh, the irony... And how did we end up talking about politics for half of the thread? Maybe that's really the problem here - we are all political nuts and spelling nazis with ADD. Back when I had much more free time, I would post much more frequently here. Now I have less time, but whenever I do stop by, it seems that the level of discussion is of much lower quality than it used to be. No doubt some of this is just me thinking "back in the good old days..." But it seems that the general depth of conversation has diminished. This site is at its best with regular, thoughtful contribution in the forums. Sabreman and bishop_pass come to mind here: they would consistently make informative and entertaining posts both about gamedev and other parts of their lives. But I'm convinced they were driven off by members who offended them with their ignorance. Crap threads are definitely a bad thing. While one every now and then is certainly in good fun(such as the infamous OMFG jesus=hitlar), more than one is rarely funny and really just tends to dilute the other content of the site. I would personally like to see aggressive moderation of crap posts/threads and flaming(which happens to some extent), but to also get the rest of the community involved to try and keep the content quality up. As far as political threads, while some have decent discussion and learning on both sides, many are sadly partisan and one sided. We should either have a politics forum for these types of threads, or they should be banned and closed. Finally, let's all try to be tolerant of each other, even if we disagree. And please don't let animosity from political threads or crap posts affect the rest of your postings on the site. It seems like there is some bad blood between various members(which incidentally seems to be drawn across political lines). It's petty and childish; stop it.
  14. Quote:Original post by MichalsonNoted computer scientist David Manning from Ridgefield University has said that the Playstation 3 is the most powerful computer he's ever seen. LOL!!! I had to search the name to get it, but that is hilarious!
  15. Quote:Original post by smitty1276 Quote:Original post by jfclavette You can also select a private/public member and use right-click->Refactor->Encapsulate field. It'll make the member private and generate a getter and a setter for you. But why on earth do they make it private? If you have a protected member and use that feature, it makes the property protected and makes the member private. Because you shouldn't expose both the property and the field. The whole point of the property is to keep the field inaccessible.