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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Robert B Colton

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  1. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics * GLSL Shader Support http://enigma-dev.org/ Please check us out!   We usually hang out at our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4
  2. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. [url=http://www.gamedev.net/page/indie/project.html/_/utilities/enigma-development-environment-r13]Click here to view the project[/url]
  3. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics * GLSL Shader Support http://enigma-dev.org/ Please check us out!   We usually hang out at our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4  
  4.   http://www.enigma-dev.org   ENIGMA is a free development environment geared towards game development. It's free and open source! Compiled for maximum speed, with lightning fast calculations! Easy to learn, and Game Maker compatible! It's a great way to get started with C++.  
  5.   ENIGMA is a free development environment geared towards game development. It was originally started as an alternative to Game Maker while providing full compatibility. Advancing on many of the concepts ENIGMA compiles natively for each platform it targets, encorporating a programming language called EDL which is a mixture of C++ and GML. ENIGMA comes with built in advanced systems, that are powerful yet easy to use, while allowing you to modify the engine and extend upon those. Please check us out!   Website: http://www.enigma-dev.org License: Free and open source under GPLv3    
  6. There is none, ENIGMA is compiled directly to C++ using the GCC compiler, and will soon be %100 compatible with Game Maker, as well as implement extended features including GLSL shaders, entirely free and open source. We have really only made this engine for our own use, we don't want any money.
  7. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics * GLSL Shader Support http://enigma-dev.org/ Please check us out! We usually hang out our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4
  8. You should get in touch with us, http://www.enigma-dev.org   We already have a fully compatible Game Maker clone that is free and open source
  9. ENIGMA is a free and open source cross platform game creation suite, based on that of the popular software Game Maker. ENIGMA compiles to C++ and introduces advanced capabilties. http://www.enigma-dev.org
  10. Its not really that much of a giveaway, and sound's more like a gimmick, when the same program is available for free http://www.enigma-dev.org
  11. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics * GLSL Shader Support http://enigma-dev.org/ Please check us out! We usually hang out our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4
  12. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics http://enigma-dev.org/ Please check us out! We usually hang out our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4
  13. ENIGMA, the Extensible Non-Interpreted Game Maker Augmentation, is an open source cross-platform game development environment derived from that of the popular software Game Maker. Its intention is to provide you with a quality game creation tool and a bridge between high- and low-level programming languages. It can be used either through an IDE, namely, its sister project, LateralGM, or through a Command line interface. * Completey Free * Open Source * Much Faster * More Powerful * Community Driven * Box2D Physics http://enigma-dev.org/ Please check us out! We usually hang out our IRC channel as well... http://webchat.freenode.net/?channels=enigma&uio=d4
  14. I've mentioned 3 different IDE's...
  15. Did you not read my last sentence? That is why I suggested XNA and Visual C# if he really want's something basic to start out with. But if he really wants to learn 3D programming the real technical way (DirectX/OpenGL) I would suggest he learn OGL it is much better I think to learn with than DirectX, plus it saves him from wasting his time learning DirectX. I would start with OGL and then learn DirectX, allot of DX code is pretty archaic and it is nowhere as safe as OGL programming. Personally I would suggest he use something like Unity3D or Game Maker, or more specifically the open source free Game Maker that I am a developer for.