• Content count

  • Joined

  • Last visited

Community Reputation

132 Neutral

About spiralseven

  • Rank
  1. pseudocode!

    youre practically giving a label to a complicated set of instruction that would make it appear as if it were english
  2. pseudocode!

    I use the #typedef function to create psuedo-code prototypes....
  3. a brief question

    I jsut had a quick question..does Open_GL handle input and audio also? or should I use another library with it?
  4. I see. Thank you for the insight
  5. I will only use compiled languages for games, I dont want to have to install an RTE just to run my program. 
  6. SFML troubles

    My linker always screws up with SFML, so I have to re-install  my IDE blech..
  7. I agree with this statement. I use GIMP for making textures and bump maps, character reference layers etc.. I  like them because they're open source and fairly stable. Blender can be a bit buggy with there being so many releases and constant updates but its super powerful. The little Geico lizard is made in Blender lol
  8. web browser game development

    Ill be studying JAVA and HTML 5 using the netbeans IDE,., its an integrated and pretty powerful. Im also be studying the UNITY player for the web
  9. C#,C++ Some insight (Not about performance)

    Well C# would make it easier developing for windows, I personally prefer C++ because it gives you more control of the processor and whatnot and is more platform independent. C# has XNA which makes developing for the 360 super easy but then again there are other engines with basic C++ support which can also export to the the 360 and other consoles as well.. I suppose its where you want to go platform wise. Ive experimented with C# and managed to get graphical apps up and running in a matter of minutes but you're limited to microsoft platforms.
  10. How hard is it to make a game if… ?

    I meant to say it only relative to things developed in blender, models will need to be expoted into the engine for proper animation (Unless it supports python)
  11. How hard is it to make a game if… ?

    IM focusing on learning the rest of C++ and the major API's (OPEN_GL, SMFL, DIRECTX ,SDL, ETC..) then once i feel confidetn in my skills I will move into an engine then eventually design my own
  12. How hard is it to make a game if… ?

    Game design should be viewed as an art form. How much dedication do you have to it? What purposes does it serve to your own interests? You can find open source art work all over the internet but if you have an artistic integrity to be original and to strive for professionalism you will want to make everything from scratch and with your own hands. There are people who are satisfied with using things that make it easy but those people either owe royalties to someone or their just being lazy. Unity has an event based scripting language which is simpler than learning a whole programming language (Most of which are not designed for games but have to be built upon and modified to support development of games) Professionals use C and C++. Hands down its the most powerful language and is most commonly used by any popular title that has ever hit it big. In the old days it was the X80/86 assembly language which is a tad more difficult than C (Which gives you more access to the actual assembly and processor) Atari up to the Genesis and beyond have used the assembly language. So If you want to do the whole thing by yourself it will be very difficult but its possible if you have a genuine appreciation for the art form otherwise youre probably going to want to focus on a specific field of game design (graphics, coding, design etc...) I agree with 3D dreamer on blender, its almost as powerful as the other renderer's but its a little more difficult to achieve the level of realism other programs offer, but it's free so thats a plus. it uses Python but thats only relative to thigns you develop in it once exported into another engine (I suggest .FBX format) everyone is using it still. sorry abotu the jumbling and bad grammar I've been drinking LOL
  13. Beginner Python Game Issue

    Im joking I just don't like the fact that its interpreted, platform dependencies are the worst lol
  14. Beginner Python Game Issue

    Python sux unless its used in blender. JK
  15. showing The style

    like the high resolution with the softened textures. very nice