Hello there, We are willing to develop an application that does some simulations. The application should have some 3D graphics that shows the simulations that we want to run. The thing is that, there is a dispute on whether to use Java3D or C++ openGL. I would like to know the main differences between them. How different are they in performance, behavior and rendering. Which one should we use Java3D or OpenGL? Is there any link that contains a detailed technical comparison between them? Thank you.