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MHGameWork

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About MHGameWork

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  1. MHGameWork

    Hacking the monolithic entity system

    Yup, thats how i do it. Have your entities return a 'time until next think'. Note that this is actually Very similar to an Actor Model (http://en.wikipedia.org/wiki/Actor_model). You can implement a scheduler in your engine which schedules these 'think' calls Jerome mentions. Using the actor model way of thinking you could even make this updating multithreaded with some additional restrictions on your think methods.
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