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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Tipotas688

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  1. 15 people so far! Sign up people!
  2. Join this facebook group in order to take part in a 3D art competition and become part of an upcoming game!!! http://www.facebook.com/groups/445816935478835/
  3. I'd say give it a go with C# or javascript using the Unity engine. Python is very easy to learn but also has kinda distinct way of writing, I'd say go with C# if you want to touch your feet in the water or go with javascript if you want to have an easier time ( from what I've seen in the industry artists always pick it up ).
  4. Always use the right tools for the job, in this case Java isn't the right tool.. When you have limited resources to create an application you need every little thing that's available for you. The mobile market supports java just because Apple and Google want to make money off developers more than they want off users so they give you an "easy" language for you to work with. At the end of the day, use what you are most comfortable with but the games industry is a tricky place to be!
  5. Your algorithm seems a bit slow, you could show a "generating" screen whilst it's working, also try to keep the maze within the limits of the screen
  6. Very nice, I'll keep your topic for future reference [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]
  7. [color="#808080"][quote name='Structural' timestamp='1302437853' post='4796646'] Perhaps, by coincidence, one of your RAM sticks is corrupt/broken, and you took out the corrupted one? [/quote] Nah I've tried that and also [font="arial, helvetica, sans-serif"]I've run tests on all the ram separately, combined and in pairs and i didn't get 1 error... [/font] [font="arial, helvetica, sans-serif"]with memtest and other programs. Also its happens by removing any ram [/font][/color]
  8. [color="#808080"][font="arial, helvetica, sans-serif"]Hey all,[/font] [font="arial, helvetica, sans-serif"] [/font] [font="arial, helvetica, sans-serif"]My pc till recently could run all my 4 ram although it never really liked it, I got a few bsods so I was forced to remove one. I do recall at some point I under volted my ram a bit and it worked but I updated my bios and it doesn't seem to have that option any more, just "overclock" under MIT [url="http://www.gigabyte.com/products/product-page.aspx?pid=2730#ov"]http://www.gigabyte....spx?pid=2730#ov[/url] I have 2x2GB and 2x1GB 1333 DDR3 OCZ Gold Ram (OCZ3G13331G) Any ideas?[/font][/color]
  9. Loading times in games will go down considerably and that's my main aim, also opening programs such as photoshop and ok compiling is far fetched but it could benefit as well. It is as said that read times are important and no I don't copy around huge databases etc, it seems like I'll be going for the crucial C400 and save some money as well, although it comes out in half a month or more and I am about to buy a new machine.
  10. C400 will be cheaper and will have faster random speeds but will lack everywhere else V3 will be more expensive, lack random speeds but will be a monster to everything else I want to follow C400 as it was last year's leader in benchmarks and OCZ have a history of not really having the best support but I am still considering both
  11. [font="Arial, Helvetica, sans-serif"][color="#808080"]Hello all, I am kinda new to all this and since I am about to get a new 6GB/s Sata3 system I need to ask this The main two SSDs that I am considering are the Micron's C400 or the OCZ Vertex3 120' version. I can see that their sequential speeds in both write and read are completely different with V3 winning but their Random IOPSs (always comparing the 120GB V3 and the 128GB C400) differ with C400 winning in reads and V3 winning with big difference in writes. I must say I am planning to install my windows 7 OS in this new SSD I am getting and what I would consider doing is the following: -Compiling -Installing 1 game at a time, playing, erasing, redo -Maybe Adobe work: Photoshop etc So I have other hard drives to store stuff but the SSD would make my work and gaming quite faster. The question is, C400 gives 40K of read which is more important for an OS whilst V3 gives better overall stats and is only lacking in random reads. What would be more important for me? Thanks![/color][/font]
  12. [color="#696969"]err sorry I haven't posted in a while.. also your text appears as dark as mine!! :DD[/color]
  13. [color=#333333][font=arial, helvetica, sans-serif]Anyone know when the new SSDs are coming out? I've seen one online shop in US but I live in UK so any clues would be great! Also any good motherboards with 6GB/s bus for them as I'm thinking of upgrading [/font][/color]
  14. Thanks both of you for the info. I was aware that the way I posted seemed to mix the functionality of two completely different technologies together, I wanted to just talk about the "database" part of php :) I will take in mind the advantages of SQL although I didn't really want it for huge amounts of data BUT its scalability seems really attractive and a think to consider in the future! So SQL isn't per say more secure than PHP implementation, I was thinking that hacking into a server could potentially mess with a text file but it could be harder for an SQL file, I really have no idea on the matter, that's why I want to clear the fog. Thanks again!
  15. Yeah so I have created many dynamic ways in php to load content in a website and I started considering whether SQL is better. I never liked databases too much so its a chapter I haven't really expanded on. The thing is I managed creating all the hard parts in php in order to have my own database format and not SQL stuff. The question is that is it better to do it on your own or use SQL stuff, maybe its safer security wise to create databases instead of reading .txt for example So should I consider learning SQL and probably .ASP to go along with it or should I just keep my php classes and expand on them? Thanks!