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About BHXSpecter

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  1. What I was thinking, and I'm restating it because after re-reading it I feel I did a poor explanation. In the Missile command you have the animated missile. If you did the above method, I was thinking use one color scheme on the missile (current one) for those whom complete the challenge during the allotted time, but have the same missile with a different color scheme for those whom do it after the the month it was set so there is still incentive for beginners to try and do the challenges. I hope to do this month's challenge, but not sure due to an erratic sleep schedule I have lately. Also hoping to try and make something for the previous challenges.
  2. Okay, I know some sites will do a participation patch (like the ones for this challenge and the arena one), but also have a slightly modified one for at least attempting to do them after the end date of challenges; a kind of 'reward' for trying it and completing it. Which was why I wanted to get it clarified. Thank you.
  3. Wanting to clarify, the medals are only for partaking in the challenge during its allotted time frame and not for those whom stumble upon the site and decide to do late submissions to the challenges?
  4. I don't know how I missed L. Spiro's Golden Eye post from N64. I loved that game and was constantly recreating the facility level (without the textures) in Genesis3D. Back when I had friends that lived close (ie 17+yrs ago during high school) playing Perfect Dark, Golden Eye, Duke Nukem Zero Hour, and all the WCW/nWo and WWF titles was our way of having fun. Not obsessive, but now feeling nostalgic and regretting selling my N64 and all the games a few years back.
  5. Why watching movies is a necessity for games

    I still say no. Other mediums are never a necessity for game development, but they can be used to draw inspiration from. As I stated before, you have to be careful though as it can have a potential pitfall depending on your creativity level. Some can watch a movie or read a book and think "I want to try that in my game!" and just do an almost verbatim translation of it while some can do it and then think of creative ways to extend the idea and make it their own. For example, compare the Metal Gear Solid cutscenes from the original Playstation and the Gamecube remake Twin Snakes, the team behind Twin Snakes were fans of the original, but were creative and came up with interesting new ways to make the scenes different, but still feel true to the original MGS where as me, a less creative guy, would have likely done an almost mirror copy of the original MGS just with better graphics. The point of my rambling is that it depends on the kind of developer you are and that you should know your strengths and weaknesses when pulling from other mediums for inspiration, but it is by no means a necessity to use them.
  6. Does violence stem from video games

    Honestly, no, games have nothing to do with violence or sexism as studies have shown. Every generation has their scapegoat for violence as a way to not talk about the stigma of mental health. For us and our children the scapegoat is games. The generation before that it was music. Generation before that it was movies. At one point it was an actual concern that certain types of novels would spark violence or adultery (yes I'm referring to romance novels as their was once a concern that women would read them and would seek an affair like that of the character in the book). Even now, when a person does a mass shooting, everyone blames the weapon instead of addressing mental health and if they can a reporter or news outlet tries to shoehorn games into it. The Aurora Theater shooting they threw in Call of Duty I think it was. During a press conference after one shooting, the NRA president blamed GTAV (the most common scapegoat). It doesn't help that some show they don't know what the gun laws are. After the Las Vegas shootings and the Texas Church shootings, a Senator announced he was writing a bill to make it illegal for a person charged with domestic violence to get a gun (except that law has been on the books since 1996 I think it was [the Lautenberg Amendment]). Let VR take off and you will see the argument change from video games cause violence to VR games cause violence and claim VR FPS are "REAL murder simulators" like Jack Thompson claimed with GTA.
  7. Why watching movies is a necessity for games

    It's not required. Movies, games, comics, novels, et. al. require you to read books, know the makeup of stories (beginning, middle, end, climax, build up, etc.), and be good at writing if you are on the story side of it. Graphically, you can pay homage or nod to a movie by making a scene similar, but again it's not required as it can, potentially, limit your imagination by focusing on what you saw in a movie. Programming doesn't require it at all, but I do see programmers say to play a lot of games and think of them in a programming stance as to how they might have achieved the feature or effect in the game. Sound effects and music are also more about creativity based on knowing basics of music so I would say it is less about watching movies and more about listening to scores from movies and sound effects from movies then trying to emulate pieces you like before trying to modify it to your preference or preferred style.
  8. Can't say I've ever been obsessive about a game.
  9. 72h speedhack with Allegro held Oct 20-23

    I joined and looking forward to attempting something for it...skills permitting of course.
  10. good program to practice with?

    To extend on gilder. If you need free for graphics. Krita for making concept art. Gimp or Paint.Net as he stated, Inkscape and DragonBones, and PiskelApp for pixel art. If you want to pay then you can get Photoshop in place of Krita and Gimp and ProMotion for pixel art. For 3D I too recommend Blender. For audio, free would be audacity for sound effects, music I'd recommend LMMS. If you have money to burn you can invest in FL Studio ($100). I also agree with programming and OS due to the selection of compilers and IDEs you can chose from. For design, I also agree with Word Processor, Libre Office, and doesn't hurt to become well versed with Excel or Libre Spreadsheet (Will Wright, creator of The Sims swears by it). For mind mapping I enjoy Free Mind (uses Java so can be a bit picky on Windows10). A couple of programs I play around with from time to time is Sculptris and Dia (I believe it is outdated, but I still like using it from time to time). One thing I would recommend learning, if you plan to lead a team or just to get used to giving yourself dead lines to meet, is a Project Manager program. Just something to get you into the habit of setting deadlines and working to meet them. Beneficial tool, but can be put on the back burner until you have more experience to know what deadlines are possible and what are just insanely optimistic and improbable. ProjectLibre is the one I use due to it being free.
  11. What is the best software package to complement UE4?

    Like everyone else I prefer Blender. I prefer free tools and only spent maybe $200 on tools for game development. Bought FL Studio 12, Pro Motion, and a few cheap programs. Blender has a TON of tutorials online and I stumbled upon this video while deciding what to say:
  12. The Total Beginner’s Guide to Better 2D Game Art

    Very informative. Gives a wealth of knowledge without overwhelming the reader.
  13. The Total Beginner’s Guide to Better 2D Game Art

    I love when GD.Net pops up gems like these. There are so many articles I've missed over the years that I quickly bookmark when they resurface. Absolutely great article that will always remain relevant.
  14. GraphicsGale Goes Freeware

    I had just bought that and Pro Motion a few months back. I like them, but haven't had the time I wanted to learn pixel art so now they are just sitting and patiently waiting on me to get back to them.
  15. Question for Game design University Students

    No. Firstly, I can't imagine a university paying $6k for a simplistic game like Flappy. Secondly, some universities require you to do a degree mid-point full game project and a final (senior) full game project which per the agreements you fill out during registration allows the universities to use your work as examples for the degree, courses,etc. So you are paying them and giving them examples to use making it even more unlikely that they would pay money to have a team make a game to help promote them. So they have an endless supply of games from all the previous students that have finished their degree. For example, DeVry has my Global Destruction Torque Game Builder game and my teams FPS using Torque Game Engine Advance.