Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

126 Neutral

About Softanics

  • Rank

Personal Information

  • Interests
  1. Deleaker was created in 2006, and is been support Visual Studio from the very first release. Now it's time to find leaks in Delphi and C++ Builder. Deleaker finds memory leaks, leaks of GDI and USER32 resources, handles and many others. Deleaker fully integrates with RAD Studio. Here the official announcement: https://www.deleaker.com/blog/2019/03/11/integration-with-rad-studio/ Let's look how it works! Download Deleaker and launch it. Now you can select versions of RAD Studio you want Deleaker to integrate with. Of course, RAD Studio Rio 10.3 is supported: Deleaker is installed, let's launch Delphi: Great, Deleaker is here: Let's add some leaks: Start debugging, click the button, exit. Deleaker is taking a snapshot: Two leaks are shown as expected. It's easy to navigate to source of a leak: Happy coding!
  2. Hi!   I am a developer of Deleaker. As we've just issued new release I want to offer a 50% Off for you, but firstly let me tell a few words about Deleaker.   What is Deleaker? This is a tool for Visual C++ developers to locate leaks in the code.   You can find different type of leaks: memory, GDI, USER, handles etc.   For each leak you can view a stack trace to understand what's the problem.   Of course, snapshots comparision, calling module and leak type filters, all the features are available.   We've just released a new version that includes standalone edition of Deleaker, so... Deleaker is available as an extension for Visual Studio (2005, 2008, 2010, 2012 and 2013 are supported):   [sharedmedia=core:attachments:25394]   ...and now as a standalone tool too!   [sharedmedia=core:attachments:25395]   Usual price of Personal License is $99, but for GameDev developers we offer it for $49.   This offer expires on 18 Jan 2015.   Just use this coupon code at the order page:   DELEAKER4GAMEDEVDOTNET2015   Happy New Year!
  3. Thank you for your question. Quote:Original post by OrangyTang What advantages does this have over (the much cheaper) Molebox? * Molebox is a packer, not SDK. * Molebox doesn't support x64 binaries (as soon as I know), BoxedApp SDK does support. * You can't license Molebox's source code. BoxedApp SDK's sources can be licensed. * Molebox creates temporary files: http://forum.teggo.com/f/index.php?topic=52.msg142#msg142, which means produced EXEs fail if no rights to create temp files. BoxedApp SDK doesn't create temporary files at all. * Molebox doesn't virtualize manifest files. With BoxedApp SDK you can create manifest files that will be visible for a process. * Molebox doesn't pack .net runtime. BoxedApp SDK is able to do it. Moreover, we are planning to issue BoxedApp Packer, something like Molebox but better (x64/x86, .net runtime embedding, manifest files' virtualization and so on). It will be cheaper than the SDK. Thank you.
  4. Quote:Original post by ToohrVyk I doubt that this would be anything more than a nuisance to crackers bent on retrieving resources. After all, one can extract the relevant data from memory without much difficulties, or even get it from the application file (where it was stored, albeit not necessarily in an obvious manner). It can be an additional barrier. But, of course, there is no 100% solution to protect... Some of our customers had the following task. A game is ready, there are many external files: textures, animations and so on. How to pack all files into application? With boxedapp, it's easy task. What's important is files are not unpacked into a disk, they are in the memory. Another case. For example, you use some commercial engine as a DLL, the vendor of the engine doesn't provide a static lib for your programming environment. But you want to have the minimal number of files, and / or you don't want to show that you use the engine. The standard approach is to unpack the DLL into TEMP folder and use it. BoxedApp can just create a virtual file with the DLL. Quote:Original post by ToohrVyk On the other hand, the ability to package utilities without having write-access on the target machine is extremely interesting for the virtualization properties this allows. Exactly. Thank you.
  5. The solution is BoxedApp SDK: http://boxedapp.com/ What you can do with it? * create a virtual file system and create any files directly in memory. * use ActiveX without registration. * put everything what your application needs into a single EXE. * you can even embed .net runtime. And many others. Samples for C++, C#, VB6, VB.Net and Delphi are available! Download full-functional demo right now: http://boxedapp.com/download/boxedappsdk__demo.zip Have a question? Ask our support: http://boxedapp.com/support.html Would like to discuss with others about BoxedApp SDK? No problems, our forum here: http://boxedapp.com/forum/ Ready to license BoxedApp SDK? Welcome! http://boxedapp.com/boxedappsdk/order.html Thank you for your attention and good luck :) PS I'm working at Softanics on this project.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!