• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

gmlion

Members
  • Content count

    39
  • Joined

  • Last visited

Community Reputation

192 Neutral

About gmlion

  • Rank
    Member

Personal Information

  1. Ok, thanks. I hope it doesn't mislead from the fact I'm waiting for feedbacks on this! :)
  2. After the work for the audio of In Verbis Virtus I have the opportunity to push forward some side-projects I was working on before the crunch began.   What's Audio Device Testing? Audio Device Testing (or ADT) is an online tool, still WIP, that allows you to listen and audio track as it would sound out of the loudspeaker(s) of a mobile device. Currently, the available sampled frequency responses are from these devices: - Nexus 7 (1st gen) - iPhone 3GS - Galaxy S Plus - Galaxy S 2 - Galaxy S 3   ...which are a bit outdated, but that's what you get when you leave a project behind for some time   Also, all the process is completely manual right now, so please allow some time before you get back your simulation.   Here's the link:   http://www.alnusstudio.com/index.php?option=com_content&view=article&id=161&Itemid=548
  3. Hi,   I just uploaded to soundcloud "Dawn of Truth", the music for the latest trailer of "In Verbis Virtus", the voice-controlled first person fantasy/puzzle game currently on Indiegogo.       ...have a listen!
  4. We just had a review about our game on Rock, Paper, Shotgun!   Voice Casts: In Verbis Virtus
  5. Hello,   I'm the Audio Director @ Indomitus Games and the author of the "Royalty Free Music Set" and the "RPG Music Set" on the marketplace.   We're working on the videogame "In Verbis Virtus", a fantasy action/puzzle game where you must use your own voice to cast spells and become a powerful wizard.     We have been recently Greenlit on Steam Greenlight, and just launched our Indiegogo campaign: http://igg.me/at/in-verbis-virtus/x/4697262     For the occasion, we also launched the new trailer.     If you can, spread the word, and let me know what you think!   PS: we also have a demo of the game in its alpha stage, grab a microphone and have a try!
  6. Hi Nathan,   wonderful piece. I love when someone manages to express so much without many instruments or complicated orchestration - I think it's one of the hardest thing to do musically
  7. [quote name='nsmadsen' timestamp='1354285353' post='5005695'] Pretty cool stuff, thanks for sharing! Although I do wish the article was a bit more indepth about your actual process, allowing the reader to listen to how the various individual layers sound alone as well as combined with each other and your production approach. Not to nitpick though, I enjoyed the track! Thanks! Nate [/quote] Hi Nate, thanks for the suggestion. To be honest it was my first post about the making process, so I decided to "keep it simple" In the future I could come back and give a better insight in the process...let's see if there will be time for that ;) In any case, I will consider the suggestion for future posts on similar topics
  8. Hi, I'm the Audio Director at Indomitus Games, the team behind the indie FPS-with-vocal-recognition "In Verbis Virtus". We got some press coverage in the past, so perhaps you've already heard of it ([url="http://www.gamesradar.com/20-steam-greenlight-games-need-your-votes/"]http://www.gamesradar.com/20-steam-greenlight-games-need-your-votes/[/url]). [img]http://www.gianmarcoleone.com/images/splash_small.jpg[/img] I recently wrote a blog about the making of the main theme, even with a screenshot of the full arrangement from my DAW, so I thought to share it with you. Feel free to flood the comments section! [url="http://www.gianmarcoleone.com/behind-the-scenes-the-making-of-in-verbis-virtus-main-theme/"]http://www.gianmarcoleone.com/behind-the-scenes-the-making-of-in-verbis-virtus-main-theme/[/url]
  9. Hi, I just released a new music set, RPG-themed, in the [url="http://www.gamedev.net/files/file/85-rpg-music-set/"]GameDev Marketplace[/url] Any feedback is appreciated!
  10. You're a talented and very prolific artist!
  11. Thank you Gilden! I saw you also have some great material on the Marketplace! Keep up the good work!
  12. Just wanted to say that your music is really awesome. There is enough variety and instrument variations in all your packs for just about any project.
  13. [quote name='Urled' timestamp='1321995368' post='4886667'] I want to use in my game. [/quote] Nice to know! What game are you making?
  14. Hi! Thank you very much! ;-)