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Jay Taylor

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About Jay Taylor

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  1. F, G, A flat, B, E - help :)

    Thanks mate
  2. Hello. I would love your help. Is there a key signature that contains these notes: F, G, A flat, B, E And if so, what is it? I know it's not a standard western scale, but i am wondering if there is some kind of unusual key which can include these notes? Thanks
  3. Standard cello?

    Thanks Kryzon
  4. Standard cello?

    Hello. Is the instrument which plays the melody in Game Of Thrones title theme a standard cello? http://www.youtube.com/watch?v=_KYp4nUAqEs&feature=BFa&list=PL951CF73A390BF1E9&lf=results_main&shuffle=306110
  5. Adaptive music in RTS games

    Hi guys. I was thinking, not all that many RTS games seem to have very interactive music. TBH though I have not played alot of RTS besides Starcraft. Do you think interactive music would alot to RTS games (I think so) and can you think of some games which does it particularly well? What RTS has well thought out adaptive music?
  6. The more I learn...

    The more I realise I have still to learn. I feel closer but then the musical universe seems to expand again. Does this ever end? It's fun though.
  7. Will I need to learn programming skills?

    It's useful and some companies will be looking for designers also with programming experience. It's not essential though, if you are looking for an in-house game audio position it's more important that you have a knowledge of audio implementation & sound design. If you can show you can use one or more of popular middleware, such as FMOD designer or WWise then that will do the job. I don't know of any in-house sound designers who don't do audio implementation. Most people do 50/50 audio assets & implementation. Music skills is sometimes a requirement, but it is more often a 'bonus' skill for getting an in-house game audio job. The reason why programming is an added bonus is you can tweak the audio engine yourself as it's required for audio. Focus on sound design & implementation (which are requirements) first though before programming (which is a bonus skill). Except for the really large game companies, most game studios will only have ONE AUDIO GUY. That's right, so think about what you would need to know to be the only audio guy for hte company.
  8. Am I ready?

    Hey. Take my advise with a grain of salt because I am not a full time audio guy. I have done & am doing some paid game audio contracting work, but I still have secondary work. I think working for free is a no go if it's a commercial project, but that's not the same as saying don't work for free. I believe 100% finding a good indie / not for profit video game to work on unpaid is advisable. You will get a far better idea of what is required and probably have to make several adjustments if you have a project lead who has a good idea of what he/she wants for the game. You will learn heaps. I did. I think it's the best way to learn about music for games, just getting in there and doing it. You aren't cheapening the profession this way because it's not a commercial game, its made for the love of it. When you work for money, apart from a possible contract based employer appreciating you have some experience with games, you will have much more confidence than if you have done no games. Try find a game audio job where the music is interactive. Most commercial game projects will have (to a small degree at least) interactive music. You might write a piece or cues cut into segments & stems, and you (or a lead audio guy) will tell the game audio engine how to treat it.
  9. Appropriate SFX Mic?

    Yes I think they are just that, 'adequate' Zoom, Microtrack, I think they fit into that category. I have an M-Audio Microtrack and had previously used a Zoom unit also. They both have had a bit of hiss to them although I did manage to get rid of a bit in post production. The inbuilt mic's are generally adequate for ambient recording. My results strengthened in the Microtrack when using a Rode NT4 into it. It seemed good at first but yeah, in both cases I found their preamps are only average. Recording into my audio interface (focusrite) yielded much better results. If you are on a budget but want a great sound, I would recommend researching which of the portable recorders have the best preamps, get one of them 2nd hand, and then also get a 2nd hand shotgun mic.
  10. Yeah it was very good feedback. Very motivated from it. Thanks to Nath & to all the judges.
  11. Hi. If you are just going to buy one microphone to do it all I would go for a decent shotgun mic. Something like: Rode NTG2 AT 4073 Normally you would use a large diaphram condensor for voice overs, a shotgun mic for location recording, and maybe something more intimate for general effects recording. Personally I record with a Rode NT4 for general sound recordings, but the thing is I don't think it would be good for voice overs (I use Studio Projects C1 for that). If you want that 'voice of god' close proximaty effect then something else would be better. If you don't need amazing voice over recordings and would only be recording indoors or ambient sounds out doors I would recommend the NT4, but if you want to record for example, a bird outdoors, it is going to capture way too much ambience. A shotgun mic is perfect for location recording, it can be fairly good at voice over recording and it's flexible. Another bonus is if the place you normally record at doesn't have the best isolation, it captures mainly what you point it at and little on the sides or back..if that's what you want though =p Oh and one more thing.. the preamps you have make just as much difference. When I bought my Focusrite Saffire audio interface, it made such a big difference to my previous cheap unit. Also, the acoustics make a big difference heh, when I bought some room acoustic isolation, it made as big a difference as the preamps =/ Some people's houses are naturally OK to record in, but mine is terrible. Hopefully yours is OK, cause it's not cheap =p Good mic > Good Preamps in good acoustic space = professional sound without any tricks or mastery. Hope this helps a bit.
  12. Choosing a composing/music app

    It's funny how the mind works.
  13. Yeah I don't mind either way really.
  14. Choosing a composing/music app

    Quote:Original post by Dannthr I like to write on walks, so I take a digital recorder with me, and I sing the parts in as I walk down the street--probably a strange sight. Me too man most of my ideas come while walking, i feel like a knob humming a tune into a recorder hah. About 25% of the time they also come to me when I am almost asleep, so I start recording and really annoy my girlfriend.
  15. Wow mad. Thanks & well done to everybody. I actually PM'd Michal Cielecki weeks ago because I thought his music sounded great, there were lots of great entries though. Another props to Nathan for organizing this.
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