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About Rich76

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  1. Thank you! I was able to figure out 2 more game formulas doing this.
  2. ^ Holy!!! I have no idea how you figured that out but I'm absolutely amazed. Thank you!
  3. I plotted the numbers, and it produces a smooth curve.
  4. I don't know. I was debating whether or not I wanted to hard-code the figures in. I was just hoping I could find a quick and easy formula which would allow me to easily make changes. For example, increase tile range, or slightly tweak the numbers later, if I wanted to.
  5. Thank you! You're much closer than I.
  6. With permission to remake a game, I'm trying to figure out its shot hit percentage formula, or at least be close. Everything I try is terrible. Any ideas? The max tile range is 23, and the expected result should be as close to the following as possible: Tile Distance Hit% 23 1.05% 22 1.2% 21 1.38% 20 1.6% 19 1.86% 18 2.19% 17 2.6% 16 3.12% 15 3.79% 14 4.66% 13 5.82% 12 7.4% 11 9.61% 10 12.8% 9 17.55% 8 25% 7 37.31% 6 59.25% 5 100% 4 100% 3 100% 2 100% 1 100% 0 100% EDIT: To explain better, the game is a 2D tile game. The character will fire at the enemy from a tile range between 0 and 23.
  7. I have a trademark (not registered) for my game, and another company came along recently and began using my trademark as their game. They are on all the social media websites, and when I went to facebook to have them remove the page, Facebook responded back with: "It isn't clear from the information you provided that such trademark rights as you may have would allow you to prevent the reported use." I'm not allowed to prevent someone from using my trademark (video game) from being used as another video game on Facebook?   (When I can afford, I will get a lawyer and register my trademark.)
  8. I was able to find this:     http://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers
  9. I want to calculate and display network latency on my game. Is there anything special about a ping request or a pong response, or is it the same as sending any data? I want the client to send pings to the server multiple times a second, and I want to make sure I'm doing it efficiently with little impact on the server (and the client). For example, do I just send the server a string "ping" and have the server respond back with a string "pong?"     Thank you
  10. Rich76

    Unregistered trademark questions

    Thanks guys. This site has always provided useful information. +1
  11. Rich76

    Unregistered trademark questions

    Found this post helpful:   http://www.gamedev.net/topic/641629-name-your-gamewhat-is-copyrighted-and-what-not/?hl=%2Bunregistered+%2Btrademark
  12. I purchased a domain that I want to use as my trademark (TM) for my game, however, I noticed someone is already using the name, unfortunately. I have a few questions:   1. Does an unregistered trademark give you complete authority over the name of your trademark. For example, can I use the same name as long as my logo is completely different?   2. If someone has a trademark on "Company Name," am I allowed to put a trademark on "CompanyName?"   3. How does an unregistered trademark expire? I've seen a ton of website with an unregistered trade with "Coming soon" on the page, and they sit there for 10 years. What's to stop someone from creating a million unregistered trademarks so that others can't have them?     If you can share the answers to any of these questions, I would really appreciate it. Thank you.
  13. Thanks for the advice. I'll do my best.
  14. Hahaha. I have now found the company that has acquired the IP. Since they never used the IP and are not in the gaming business, I hope they give me permission.
  15. Erggg! I found out that some of the IP (not sure what) was purchased by another company, but that company went out of business in 2008..
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