# Rich76

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1. ## Calculating shot hit percentage based on tile distance

Thank you! I was able to figure out 2 more game formulas doing this.
2. ## Calculating shot hit percentage based on tile distance

^ Holy!!! I have no idea how you figured that out but I'm absolutely amazed. Thank you!
3. ## Calculating shot hit percentage based on tile distance

I plotted the numbers, and it produces a smooth curve.
4. ## Calculating shot hit percentage based on tile distance

I don't know. I was debating whether or not I wanted to hard-code the figures in. I was just hoping I could find a quick and easy formula which would allow me to easily make changes. For example, increase tile range, or slightly tweak the numbers later, if I wanted to.
5. ## Calculating shot hit percentage based on tile distance

Thank you! You're much closer than I.
6. ## Calculating shot hit percentage based on tile distance

With permission to remake a game, I'm trying to figure out its shot hit percentage formula, or at least be close. Everything I try is terrible. Any ideas? The max tile range is 23, and the expected result should be as close to the following as possible: Tile Distance Hit% 23 1.05% 22 1.2% 21 1.38% 20 1.6% 19 1.86% 18 2.19% 17 2.6% 16 3.12% 15 3.79% 14 4.66% 13 5.82% 12 7.4% 11 9.61% 10 12.8% 9 17.55% 8 25% 7 37.31% 6 59.25% 5 100% 4 100% 3 100% 2 100% 1 100% 0 100% EDIT: To explain better, the game is a 2D tile game. The character will fire at the enemy from a tile range between 0 and 23.

I have a trademark (not registered) for my game, and another company came along recently and began using my trademark as their game. They are on all the social media websites, and when I went to facebook to have them remove the page, Facebook responded back with: "It isn't clear from the information you provided that such trademark rights as you may have would allow you to prevent the reported use." I'm not allowed to prevent someone from using my trademark (video game) from being used as another video game on Facebook?   (When I can afford, I will get a lawyer and register my trademark.)
8. ## Websocket: ping and pong to calculate latency. Anything special?

I was able to find this:     http://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers
9. ## Websocket: ping and pong to calculate latency. Anything special?

I want to calculate and display network latency on my game. Is there anything special about a ping request or a pong response, or is it the same as sending any data? I want the client to send pings to the server multiple times a second, and I want to make sure I'm doing it efficiently with little impact on the server (and the client). For example, do I just send the server a string "ping" and have the server respond back with a string "pong?"     Thank you

Thanks guys. This site has always provided useful information. +1

13. ## How to get permission to use graphics when..

Thanks for the advice. I'll do my best.
14. ## How to get permission to use graphics when..

Hahaha. I have now found the company that has acquired the IP. Since they never used the IP and are not in the gaming business, I hope they give me permission.
15. ## How to get permission to use graphics when..

Erggg! I found out that some of the IP (not sure what) was purchased by another company, but that company went out of business in 2008..