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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

the enemy

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  1. I have created a trailer for the action RPG Summoning Wars viewable [url="http://www.youtube.com/watch?v=fPXatVmAS7E"]here[/url] The game is available for free at http://www.sumwars.org and runs on Windows, Mac and Linux (and FreeBSD coming soon!) It is still work in progress, but is open source, so feel free to join up and help out!
  2. Pleased to say that the game I have been working on has been announced. http://dinodini.wordpress.com/ We are remaking Player Manager for iPhone. We have only recently started production, but we're making great progress, and I hope to be able to announce its completion in a few months time :) Hopefully theres some people around here that still remember the original game on Amiga and Atari ST.
  3. There are supposedly over 300K subscribers, and I regularly see over 50,000 users online on EVE at any one time. They used to have epic fights with 1000 vs 1000, but in the last year or so they have had major issues, and currently lag is so bad, that people have difficulty with anything over 40 vs 40. Major discontent on their forums at the moment, and the developer CCP is more interested in making the game more like WoW (adding avatars that walk around, rather than just ships that fly around) than fixing all the current issues (although that isn't to say they aren't trying at all, it's just they haven't made any progress, and in fact the last expansion seems to have made things worse, not better).
  4. I will be trying to follow England, will be tough with most of the matches in the world cup being when I am at work. I tried following the south africa game via ESPN3 live world cup streaming and I got 1 frame every 20 minutes, was thrilling let me tell you when the next frame appeared! Will be needing to clear my DVR to make room for as many matches as possible.
  5. I have used the C4 Game Engine since version 146. It is not possible to use GLSL or Cg. You cannot create your own shaders, you must use the C4 Editor to create your shaders using a visual editor. I have been waiting for C4 to hit 2.0 for longer than I can remember, and last I checked it still hadn't reached beta. If you buy a license now, you might still be able to get free updates for life, although thats changing with the release of 2.0 to needing to buy yearly update license. There will also be a cheaper basic edition if you don't need source code. You can check out the C4 demo to see if its worth getting. Although it sounds like the engine will get much better once 2.1 is released.
  6. Quote:Original post by superpig Yes, this annoys me too. Cameron's talked about "Broken Britain", but I'm sitting here in my house with heat and water and electricity and high-speed internet, and it's safe to go onto the streets outside, and if I had to call an ambulance it'd be here in a few minutes. It doesn't seem all that broken to me. As someone who left the country due to no longer being able to put up with how broken it was, I would like to respond to this. I was getting paid an average wage, working for a government department, even though I could have got paid 10K more in private industry. People keep calling the government bloated and theres continually calls for removing government employees, yet having working for 3 different government agencies, I was always in a team that was understaffed and overworked, and where consultants would have to be hired at huge costs to make up for the lack of people. House prices have risen exponentially since Labour got in power. This has been great for the middle class. This has destroyed the hopes of anyone who ever wanted to buy a house but hadn't yet done so. The average price of a house in Bath was 225K when I was looking for somewhere to live, and I could afford a mortgage of 4 times my salary at 100K. Unfortunately I couldn't even find a 1 bedroom apartment for that much, so I ended up having to rent a house 50 minutes away and even then I struggled every single month to pay rent and council tax. Council tax has been increasing so much, that the government had to put caps on it. Yet I rarely saw it put to good use, usually it was used to fill up icelandic banks and we all know how that turned out. TV license got so expensive I could no longer afford to pay it, and sold my TV to help pay for petrol for a couple of months, although even then it didn't last long what with the cost of petrol and the extra tax added. Benefits have increased, and fraud with them has increased. More and more I heard people boasting they were working and claiming, so they could afford to buy the latest gadgets. I could no longer bare to live in such a broken country, so I moved to the US. I do the same job, I get paid a lot more now, I get a much much better quality of life, I am able to afford to buy a house in a good area near where I work, all things that were never going to be possible in the UK under a Labour government. I really hope Lib Dems and Conservatives can both make comprises and the UK ends up becoming a place I would be able to live again.
  7. We use hobbit for internal monitoring and atwatch for external monitoring, they both work really well.
  8. I've put my name down with O2 to get the new iPhone 3G, considering its FREE in the UK to existing customers I would have to be insane not to. They also allow you to give the old iPhone to a family member or friend and they can use the new £30/mo tariff, which my wife is extremely happy about :) I have played around with the iPhone SDK, and quite like being able to run OpenGL apps (in the simulator so far, but soon on the phone itself). I wonder if I could port Morning's Wrath to it ;)
  9. Unfortunately EDI decided not to port the demo. The game works well on my parent's ibook running 10.3.9, plays almost identically to the PC version, bout the only difference is that you can now choose which resolution to play in, although 800x600 works best. -- the enemy www.casualgamer.co.uk
  10. I am pleased to announce the release of Morning's Wrath for Mac OSX. It is a single player action RPG originally developed for Windows, and now available for the Mac. You can purchase it from my site here The original version was created by EDI, so thanks goes to him for the great game. I hope you mac users out there buy and enjoy! -- the enemy www.casualgamer.co.uk
  11. The main reasons for using Solaris (or the main reason we use them where I work) is http://en.wikipedia.org/wiki/ZFS and http://en.wikipedia.org/wiki/Sun_Grid_Engine although the features (and others) are being ported to other OSs now that theyre open. It's pretty much a choice between Solaris or HP-UX from what I have seen when you are dealing with super computers that have 20+ processors in them. I personally would prefer Solaris over HP-UX any day of the week, but thats because I have to deal with HP-UX and bugs in it far far more often at work. Another great feature in Solaris is http://en.wikipedia.org/wiki/DTrace which will hopefully soon be in FreeBSD.
  12. How about a gas turbine powered laptop? http://news.bbc.co.uk/1/hi/technology/5386004.stm
  13. The error you are getting is due to not linking to OIS. You need to go top the project build options and go to the linker settings, and add OIS.so (or OIS_d.so for debug). Alternatively you can choose to not use OIS or the example framework and use something else for input such as SDL or native input, remembering to link to what you do use.
  14. Quote:Original post by Avatar God I still haven't figured out how to select the entire address bar on any mac browser (so as to delete, and alter it), so that's a big annoyance for me as well. I always Cmd-L to get to the browser location bar and it always selects the entire URL. -- www.casualgamer.co.uk
  15. I started work on Mornings Wrath for the OSX recently. I have the PC code compiling on the Mac so far and a dialog prompt for which resolution to choose. I have gone with using SDL for porting the game to OSX. It is easy to use, and cross platform, so if need be the game could be ported very easily to other platforms. The file input and output will not be cross platform as I am using Carbon functions for these things. I also now support BIG_ENDIAN and LITTLE_ENDIAN platforms, so that it can run on Intel and PPC macs. For graphics I will be using OpenGL, but I haven't decided what to use for sound yet, possibly OpenAL, but that restricts which versions of OSX can run the game (OpenAL only started being bundled with OSX 10.4). So far the game should run in 10.2 and onwards (which meets my aim). In my spare time I have decided to learn network programming in C. I had previously created basic MUDs in perl, but never in C. I have glanced at a few tutorials in the last couple of days, and plan to read Ron's MUD Game Programming book, but so far I have managed to get a little multiplayer online game up and running, so far no client (other than telnet) but maybe in the future I will get an Ogre client that will connect to the server so its possible to move around in 3D.