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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

kirai

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  1. I had such a damn good laugh!! and this inevitably reminds me of... Alien Shooter lols for those who live in a cavern: in alien shooter there is a mode where you stand still in a small map and mobs start running into you and you just keep shooting, they get stronger and they drop stronger weps. well, that one was really fun, and I seriously think that an mmo like this one could work lol! EDIT: Quote:Original post by Hollower Obligatory: Progress Quest Eight years and still running. [disturbed] lol I checked it xD and I thought this post was funny... The fact that some people really do have some lvl80ishes there shows that there is indeed some potential in this sort of MMOs xD [Edited by - kirai on June 15, 2009 4:07:14 PM]
  2. I find stories which end with the main's death great. but you know what's even greater? The main guy disappears without leaving a trace. Seriously, aren't you guys tired of these happy endings? how many games already end with the realm being saved or the enemy getting sealed or the prince getting married ( :P at the last one). I like games with sad endings, it's a real change. But for those who can't stand it, there is always the alternative of the hero disappearing, remember the exile in KOTOR? That's one epic ending. And about the name. I prefer leaving the name as it is and not giving the player a chance to change it. Let's put a story about good Vs bad in a fantasy realm with elves and orcs and stuff. I wonder if you would find a "1337 H4X" there :P ok that was an exagerated example, but I think that if you wrote a story about one mistic universe of elves and dwarfs and whatever, you would want the name of the main dude to be something fitting. If your main is a prince, I don't think it would be nice to see a dialogue with "By the mighty gods! What are you doing there alone, prince Hashlubasaka?" (believe it or no, that's the sort of names I come up with when I create a character xD) I think it is important to give the player some freedom, but the player needs to be guided a bit too, otherwise he might blow up a nice part of that univers you put so mucheffort to make.
  3. Here is a little story: Am a 20 years old student, and working in the video games biz have always been my dream. So I checked a bit around the net and I found out that, in order to get a job, I had to get myself a portfolio and a some notoriety in the game development world. So I have been writing stories to work out my skills (I love writing, my family got some literature fans, and they are contagious, thankfully) and I am working right now on a game using RPGMaker VX, very easy to use and doesn't need a big knowledge in programming languages. So well, I might sound like I got a plan or something, but there is a little problem blocking my way, I live in Tunisia, and there are no developers or publishers around this country. So am just asking for some advices if anyone have been through such a situation or if you just got anything to tell to an amateur writer ^^
  4. Personality, personality, PERSONALITY. I got tired of these stupid games where the main guy is like so cool so nice so light-side-of-the-forceand and the vilain is like me-am-bAd seriously the best game I ever played had 4 main characters: a girl who fears death, a girl who is bullyed by her classmates, a girl who says 2 jokes in every line and the main character..... WHO DOESNT HAVE A PERSONALITY yeah, hes like the lost guy in the nowehre, living just becuase he got to live, nothing on his mind, hes happy.... believe me, its the profile of the perfect boring guy, but its thanks to those 3 girls around him that you feel his emptyness and, more importantly, his desire to be something, if there is something that main characters need, its the other-character-who-will-make-your-main-shine. ie: in a game where the main guy is the dark-wise-intelligent guy, you will need something like a character who never stops talking, who yells and screams for nothing and who does remind me of these gangasta guys all wrapped in golden chains and stuff. it shows how much the main character is wise and darky compared to this one, and most importantly, makes players (hardcores or kids or whatever) say stuff like "this one is my favourite, hes soo funny" "this one is so saad... just like me" I think that having a character that sounds like ppl is just great or makes ppl thik of themselves is just great