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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Xyle

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  1. Well sorry but I can't give any advice on getting in but just wanted to say the portfolio looks great! You have some really nice work going there.   One thing I would mention is to get on LinkedIn, Google+, create a facebook page and get your name out there. Join development groups and discussions. Every time you update your blog post about it every where. If nothing else it shows dedication and longevity.
  2. Very, Very nice!   lol, Love the tankless water heater, of all things, I'm a plumber by day, hahahaha   The man model looks fantastic!   Nice portfolio there.
  3. Congrats on your first publish!   Looks good! Keep at it!
  4. Congrats!   I have to say, the graphics look absolutely fantastic! Very well done!   Keep posting any new updates and keep everyone in the loop!   Good luck!
  5. Wow! Very, very nice! Its sad to say, my gaming time has gone done to zero due to making my own games, but this really looks good!   Keep it up and thanks for the updates!   Even if you think no one is listening, someone is always watching!
  6. I finished rigging and animating my Blender made green dragon model! Check out the youtube video! http://youtu.be/OEn1vW4J_dI Read the blog about it here... http://yellzbellz.com/blender-animated-green-dragon-model/
  7. Just finished my Green Dragon model for my next Dragon Shooter game coming soon to YellzBellz!   Let me know what you think!  
  8. Personally I loved Flash and actionscript. Using it to make a stand alone game? I wouldn't have chosen to go that route. For me, Flash is great to deploy some cool games in a web browser, but if I were to make a stand alone game, depending on the target, I would go with Java, Blitzmax or MonkeyX. I choose these languages because thats what I am familiar with and they are very easy to use, BlitzMax and MonkeyX being languages focused for making games.   There are other languages/ Software/ Engines that purely focus on game making, like RPGMaker, Cocos2d, Unity3d, Gamemaker studio, torque2d/3d, Unreal Engine, CryEngine, etc out there, but I haven't tried any of the other ones (except Torque, didn't fit me too well).   Going with Java, C++ or C# you have to delve a bit deeper, find and include some 3rd party modules and do a bit more figuring things out to get that same game up and running.   I always engcourage going with a langauge that is focused on game making for beginners. In the end though it will all depend on what your goals are and how deep you want to go!
  9. Wow! Those look outstanding!   I will have to take a better look.   Nice job!
  10. I recently finished updating my website at YellzBellz.com! I added some new pages, re-organized things, catagorized things and changed the theme a bit.   Now that I'm done with that I can get back into making my games! I currently use MonkeyX so I can write once and port to all the different devices and platforms!   I'm about 75% done with my newest game, an arcade style Dragon shooter and am working on my Dragon models in blender!   Heres a current pic...   If you get a chance, check out my site and let me know what you think!   Thanks!
  11. I would think game design universities focus on game design and creation. I would be money that some would have classes dedicated to art and storylines. Concept art is a huge base for all games. Implementing the concept art is a field in game development all by itself. Story telling is a whole nother thing. I dont see too many universities investing much in that area.   A big laugh is the age old, "so game designers think they can tell a story huh?"   Depending on what you plan on ending up doing in the long run, I would look at going to a school with dedicated programs for art and storytelling. I would say any game design program would treat the art and storytelling as a second hand thing, focusing mainly on game mechanics, enviroments, language, AI, physics, implementation, deployment and all that stuff.   Your best bet would be to find out how certain universities rate, get the specifics on what programs those universities offer, talk to the university and talk to people that are enrolled there.   Good luck and have fun!!!!
  12. I am a big fan of Java, its the most used language in my arsenal. My problems came with deployment. In order to port to many different devices, I would have to rewrite a specific version for each device. I am a bigger fan of a write once, port to many devices kind of language!
  13. Alot of the answers your looking for will depend on a few things like what is your end target? What is your currentl skill set? As someone who has spent years trying different things and many different tools, what you decide to do with your project in the end can dictate which tools would be best for the job.   Personally, I am not an expert coder, but I make up for it with my stubborness. Something that might take someone a week to create could take me a few weeks. :)   I recently got into MonkeyX this year after evaluating my hobby plan. I've worked on my ultimate uber RPG for years and have gone through quite few different languages in doing it.   I ultimately decided to throw my gloves in the ring of Mobile Developement and started that path using Java. After completing my first game, I realized the mess I was in. I had to rewrite the game in order to port it to each device. Thats where I found MonkeyX, a damn good write once, port to many devices enviroment. I rewrote my original game in 1 week using MonkeyX and got it ported to Android and Iphone. Its great for 2d or 2.5d style of games.   Unity is another option, but I've never looked at it so I can't give it a fair recommendation.
  14. Definitely looks great! Love the overall feel of the graphics, they look top notch! Looks to be very interesting!   :)
  15. Cool game! The splash screen is pretty damn good too! Impressive! :)   Love the graphics and overall game play!   Nice job!