Grabby

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  1. Fledgling Studios - "Flesh Asunder"

    New Zombie Model in the works by one of our wonderful artists... http://youtu.be/fWYlH8cBQR0 Most recent image... [img]http://fc07.deviantart.net/fs71/f/2012/038/0/f/zombie_head_re_take_by_liamslackofsurprise-d4oxv6r.jpg[/img]
  2. Fledgling Studios - "Flesh Asunder"

    New Model waiting to be animated and rigged [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [IMG]http://i.imgur.com/vmWxc.jpg[/IMG]
  3. Fledgling Studios - "Flesh Asunder"

    Shameless bump for our new reddit thread - looking for animators / riggers. [url="http://www.reddit.com/r/gameDevClassifieds/comments/pcppe/lfa_animator_rigger_arpg_udk_3d_dev_team_of_12/"]http://www.reddit.com/r/gameDevClassifieds/comments/pcppe/lfa_animator_rigger_arpg_udk_3d_dev_team_of_12/[/url]
  4. Fledgling Studios - "Flesh Asunder"

    Much Appreciated! We'll be posting up a gallery very soon on the website to show what we have so far but there is a fair amount of stuff on the [url="https://www.facebook.com/fledglingstudios"]Facebook Page[/url] Join up on the [url="http://fledgstudios.com/forum/index.php"]Forums [/url] for the latest updates!
  5. [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]I'm with Fledgling Studios ( [url="https://www.facebook.com/fledglingstudios"]https://www.facebook...ledglingstudios[/url] | [url="http://fledgstudios.com/"]http://fledgstudios.com[/url] ) we're an international team hailing from California, USA | Maryland, USA | Ontario, Canada | Washington, USA | Germany | Wichita, Kansas | Seattle, WA, USA | Pittsburgh, PA, USA and several other places.[/font][/color] [color=#000000][font=verdana, arial, helvetica, sans-serif]Fledgling Studios originally came together in October 2009 but the team has morphed and changed and has finally come down to a core group of people.[/font][/color] [color=#000000][font=verdana, arial, helvetica, sans-serif]Our first project is Flesh Asunder which is an action RPG that revolves around slaughtering hordes of monsters in an attempt to prevent the destruction of the human race. Flesh Asunder takes place in America, in 2018. The player controls a character by the name of Johnathan Richter, a man that lost his entire family during the first wave of a demonic invasion. He is a former Army Ranger. His initial goals will be simply to exact vengeance on as many demons as possible, but as survivors come to rely upon him, he will rediscover the sense of purpose and the will to live that he lost along with his family.[/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]We hope you join us on the forums and participate in the discussions and the development progress. We have just moved from our old forums ([url="http://fledgling.freeforums.org/index.php"]http://fledgling.fre...s.org/index.php[/url]) to our new forums located at [url="http://fledgstudios.com/forum/index.php"]http://fledgstudios....forum/index.php[/url][/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]The main website is still under construction but do give us a like on our facebook page! Definitely shows us that people are supporting what we're doing and keeps everyone motivated and working.[/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]More updates are coming with our content [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img][/font][/color][/size] [color=#000000][font=verdana, arial, helvetica, sans-serif][size=3]To create some interest...[/size][/font][/color] [img]http://i.imgur.com/AkYgX.jpg[/img]
  6. The Myth About STL

    Quote:Original post by Starfox Quote:Original post by obhi And Quote: Crystal Space is an ancient piece of shit, and there's some evidence that Irrlicht was written by people who didn't know what they were doing at all. Thats for sure! But they are open source and available for study. Here's you situation made clearer: "Don't eat this mushroom, it's poisonous!" "But it's free and right there on the floor!" "..." Studying implies looking at or taking apart. Eating would imply implementing. So no, it's not the same.
  7. Zelda gives you more playability while still looking pretty. The other styles, especially the more hidden one would just frustrate the player and hinder the game flow. Zelda gets my vote. Saves you time, money, and gives your artist/you an easier time designing everything without having the frustrations of scaling / rescaling other buildings / coding transparency + having to create the artwork for it. I would go with what's proven to be most successful in the examples you gave.
  8. Can I justify this to be morally right?

    You are honestly trying to "morally justify" the use of internet? Maybe we should be focused less on trying to protect our software when it will be pirated anyway, and just make better products. The time and money fed into the securities could have been better spent elsewhere. Open source. Make your doohickey.