• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Grabby

Members
  • Content count

    8
  • Joined

  • Last visited

Community Reputation

123 Neutral

About Grabby

  • Rank
    Newbie

Personal Information

  1. New Zombie Model in the works by one of our wonderful artists... http://youtu.be/fWYlH8cBQR0 Most recent image... [img]http://fc07.deviantart.net/fs71/f/2012/038/0/f/zombie_head_re_take_by_liamslackofsurprise-d4oxv6r.jpg[/img]
  2. New Model waiting to be animated and rigged [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [IMG]http://i.imgur.com/vmWxc.jpg[/IMG]
  3. Shameless bump for our new reddit thread - looking for animators / riggers. [url="http://www.reddit.com/r/gameDevClassifieds/comments/pcppe/lfa_animator_rigger_arpg_udk_3d_dev_team_of_12/"]http://www.reddit.com/r/gameDevClassifieds/comments/pcppe/lfa_animator_rigger_arpg_udk_3d_dev_team_of_12/[/url]
  4. Much Appreciated! We'll be posting up a gallery very soon on the website to show what we have so far but there is a fair amount of stuff on the [url="https://www.facebook.com/fledglingstudios"]Facebook Page[/url] Join up on the [url="http://fledgstudios.com/forum/index.php"]Forums [/url] for the latest updates!
  5. [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]I'm with Fledgling Studios ( [url="https://www.facebook.com/fledglingstudios"]https://www.facebook...ledglingstudios[/url] | [url="http://fledgstudios.com/"]http://fledgstudios.com[/url] ) we're an international team hailing from California, USA | Maryland, USA | Ontario, Canada | Washington, USA | Germany | Wichita, Kansas | Seattle, WA, USA | Pittsburgh, PA, USA and several other places.[/font][/color] [color=#000000][font=verdana, arial, helvetica, sans-serif]Fledgling Studios originally came together in October 2009 but the team has morphed and changed and has finally come down to a core group of people.[/font][/color] [color=#000000][font=verdana, arial, helvetica, sans-serif]Our first project is Flesh Asunder which is an action RPG that revolves around slaughtering hordes of monsters in an attempt to prevent the destruction of the human race. Flesh Asunder takes place in America, in 2018. The player controls a character by the name of Johnathan Richter, a man that lost his entire family during the first wave of a demonic invasion. He is a former Army Ranger. His initial goals will be simply to exact vengeance on as many demons as possible, but as survivors come to rely upon him, he will rediscover the sense of purpose and the will to live that he lost along with his family.[/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]We hope you join us on the forums and participate in the discussions and the development progress. We have just moved from our old forums ([url="http://fledgling.freeforums.org/index.php"]http://fledgling.fre...s.org/index.php[/url]) to our new forums located at [url="http://fledgstudios.com/forum/index.php"]http://fledgstudios....forum/index.php[/url][/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]The main website is still under construction but do give us a like on our facebook page! Definitely shows us that people are supporting what we're doing and keeps everyone motivated and working.[/font][/color][/size] [size=3][color=#000000][font=verdana, arial, helvetica, sans-serif]More updates are coming with our content [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img][/font][/color][/size] [color=#000000][font=verdana, arial, helvetica, sans-serif][size=3]To create some interest...[/size][/font][/color] [img]http://i.imgur.com/AkYgX.jpg[/img]
  6. Quote:Original post by Starfox Quote:Original post by obhi And Quote: Crystal Space is an ancient piece of shit, and there's some evidence that Irrlicht was written by people who didn't know what they were doing at all. Thats for sure! But they are open source and available for study. Here's you situation made clearer: "Don't eat this mushroom, it's poisonous!" "But it's free and right there on the floor!" "..." Studying implies looking at or taking apart. Eating would imply implementing. So no, it's not the same.
  7. Zelda gives you more playability while still looking pretty. The other styles, especially the more hidden one would just frustrate the player and hinder the game flow. Zelda gets my vote. Saves you time, money, and gives your artist/you an easier time designing everything without having the frustrations of scaling / rescaling other buildings / coding transparency + having to create the artwork for it. I would go with what's proven to be most successful in the examples you gave.
  8. You are honestly trying to "morally justify" the use of internet? Maybe we should be focused less on trying to protect our software when it will be pirated anyway, and just make better products. The time and money fed into the securities could have been better spent elsewhere. Open source. Make your doohickey.