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Moe

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About Moe

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    Legend

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  1. Wow. It's been a long time! When did you join? I think I joined some time back in 1999. I remember when the landing page was a link to three different sites - GameDev, the game dictionary, and some other site I can't remember. (NeHe maybe?). What brought you here? My cousin who was into software development sent me a link to the site. I was interested in making my own games. A more interesting question woudl be "What kept you here?". To that, I'd say the Active Topics. It's been ages since I've logged in and checked the place out, but the Active Topics were always my favourite. I used to sit there and refresh them every few minutes. Why do I participate? Honestly, I haven't in a long time. Since I last posted on here, I think I got married, got a Masters in Computer Science, had three kids (all now still under the age of five), and am working full time as a senior dev doing software for the agricultural industry. (How exciting, I know!). I'd love to get back into game development, but the learning curve seems... steep. And "spare" time isn't really a thing anymore. Anyway, it's been a while since I've been on here. Like a long time. I'm glad to see this place is still around.
  2. Moe

    Cloudy Requests

    I'd be curious to see how Azure holds up against something like Amazon Web Services, and why you guys went with Azure instead.  It might also be interesting to hear some discussion on how you decide what goes on Azure and what doesn't, as well as performance considerations.
  3. Moe

    Tentacle madness!11!eleven

    It's interesting to see that we had similar issues - having to ax features, time spent tweaking art, etc.
  4. Moe

    Directx 11 porting & other changes

    That is some very impressive water indeed! Other than the switch in the FFT, I'd be curious to know what caused the speed difference between the XNA version and the C++/DirectX 11 version.
  5. Moe

    Template Metaprogramming

    Wow... that's nuts. And I thought the method I came across with 58 parameters was bad...
  6. Moe

    Physics and lighting fun

    Very cool! I've been playing around a bit with BEPU as well, but I haven't done anything that cool yet. I'd be curious to know how you are breaking things apart like that, as well as what you are using to handle your camera (the standard BEPU CharacterController, the simplified CharacterController, or something more homegrown?).
  7. Moe

    3ds Max 2012 Review

    Now if they could just do something about the price...
  8. Wish I was at GDC.
  9. Moe

    Paint Paint Paint

    For the record, I spell it "colour" as well, but I'm Canadian.
  10. Moe

    Squishy by a 4 year old

    Cool. It looks like things are really coming together.
  11. Still having issues with "Active Topics". Current URL I'm using is only showing two pages. Usually it should be a lot more than that. http://www.gamedev.net/index.php?app=core&module=search&do=new_posts&search_app=forums
  12. Just realized he doesn't see the weekly survey on the main page. Is it just me or is it missing?
  13. Still tempted to keep my own wordpress blog and not update a GDNet journal.
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