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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

JesseEtzler

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  1. Love the pixel art
  2. Very great looking game. I really love the look of the water as well. How did you achieve the water edge glow effect? I saw that you're using unity and that's what I use as well, so am a little curious. Keep up the good work :) I always stick to N64 / Psx style graphics, since I love the era so much as well
  3. Die Already   Torture platformer - outrun death and rack up high score! Unlock special power-ups along the way! Warning! Rage inducing gameplay!      Plays great with xbox360 usb controller (other controllers not tested yet) or keyboard.  WASD or left stick - Run  Space (A on controller) - Jump  J (X on controller)- Spin attack (if unlocked)  K (B on controller)- Knife throw (if unlocked)  L (Y on controller)- Bomb throw (if unlocked)    Created by:  ETeeski (Code) - https://www.youtube.com/user/ETeeskiTutorials Jesse Etzler (Art & Level Design) - https://www.youtube.com/user/JesseEtzler0   Special Thanks to:  Azakeen (Random Stuff)  Daniel Silveira (Rigging & Animations) - www.danielsnd.com  Dookie-Boy (Reaper Voice)     Check out the Game and Download here.   http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=22130
  4. I'm looking for some more games that really go in depth of single player boss battles. I want something challenging but at the same time I want each fight to be unique and take a lot of skill to defeat each boss ( or at least make it a fun experience / feel rewarding  ). Some games that come to mind are Zelda, Dark Souls / Demon Souls, diablo. I just want to create an epic mmorpg style boss battle but tone it down into a single player game. Right now for my game I've mostly been creating encounters that deal with avoiding lots of objects. Other ideas I have are destroying objects before extra monsters spawn, curing debuffs in specific areas, ect. So I guess if anyone else has other games they know of that focus on single player boss encounters please chime in. I've been focusing on all the core mechanics of my game and now I just need to layout the rest of the boss fights on paper before I can finish coding the rest of them.
  5. After reaching 100 unity3d tutorials I took a break for a while to learn some more proper coding tecniques and to think of some new tutorials. So far I've done an Advanced Inventory tutorial complete with making custom items, adding items to inventory, equipping items, tooltips, and comparing tooltips. The other tutorial that I started recently is covering more AI. Just thought I would let everyone know about them. Always take requests and will be covering more advanced topics soon after the AI tutorials which will be covering random wandering, attacks, respawn, and possibly working on some boss fight mechanics.   Advanced tutorial Playlist  [url]https://www.youtube.com/playlist?list=PLxLNqnnCshwm9ayxqMpeWH4P1SLzrN92-[/url]   Previous 100 tutorial playlist  [url]https://www.youtube.com/playlist?list=PLxLNqnnCshwlE0UebbpV_v8M4kcLhXEz9[/url]   [video=youtube;l_GHiYB97BM][url]https://www.youtube.com/watch?v=l_GHiYB97BM[/URL][/video]   [video=youtube;FMyVTXs1g94][url]https://www.youtube.com/watch?v=FMyVTXs1g94[/URL][/video]
  6. Now up to 83 tutorials. Going to be up to 100 very soon here.
  7. Up to 62 tutorials now
  8. Looks really nice.  Wish it was out sooner instead of wasting my time with other tutorials that didn't really have much pizaz. Maybe a suggestion on a basic game with network, nothing complicated.  Just to help jump start people with network API or what ever is used for Unity.   Hey, I have liked playing with Unity and have learned a bunch.  The thing is I have been finding it difficult to have a game out because of don't have any models to use except stuff I take from a bunch of places, which don't even have a same theme.  Do you create games all on yourself or you have a team to push games out focusing in your own discipline.    Ya I develop games all on my own with no help besides the audio tracks that one of my friends made for A Dream of Life. I also wanted to let everyone know I'm up to 45 tutorials now and a few Javascript / 3ds max tutorials!
  9. For anyone who is new to video game development I have been creating a bunch of easy to follow Unity 3d tutorials covering lots of different scripts that can be easily added to your games. Also in most tutorials go over each part of the scripts. Hopefully you guys find them helpful :) Also always taking requests for new tutorials.   http://www.youtube.com/user/JesseEtzler0
  10.   It's still an early alpha build. I already had plans of lowering the shield and sword out of the way or sheathed when not using them.
  11. Been working on other game projects and was working for Activision Blizzard all summer.
  12. If you're new to programming I would recommend Javascript (unityscript). It's a lot easier to learn and use.
  13. Haven't posted this here yet so was hoping to get some feedback. Started building this game a year ago and think I will be adding a lot more too it soon.   http://youtu.be/I0QEcefNYb8
  14. The game looks very unique and interesting ! great work !