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About JesseEtzler

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  1. Dragon'S Dungeon (Roguelike/Rpg)

    Love the pixel art
  2. Very great looking game. I really love the look of the water as well. How did you achieve the water edge glow effect? I saw that you're using unity and that's what I use as well, so am a little curious. Keep up the good work :) I always stick to N64 / Psx style graphics, since I love the era so much as well
  3. Die Already   Torture platformer - outrun death and rack up high score! Unlock special power-ups along the way! Warning! Rage inducing gameplay!      Plays great with xbox360 usb controller (other controllers not tested yet) or keyboard.  WASD or left stick - Run  Space (A on controller) - Jump  J (X on controller)- Spin attack (if unlocked)  K (B on controller)- Knife throw (if unlocked)  L (Y on controller)- Bomb throw (if unlocked)    Created by:  ETeeski (Code) - Jesse Etzler (Art & Level Design) -   Special Thanks to:  Azakeen (Random Stuff)  Daniel Silveira (Rigging & Animations) -  Dookie-Boy (Reaper Voice)     Check out the Game and Download here.
  4. I'm looking for some more games that really go in depth of single player boss battles. I want something challenging but at the same time I want each fight to be unique and take a lot of skill to defeat each boss ( or at least make it a fun experience / feel rewarding  ). Some games that come to mind are Zelda, Dark Souls / Demon Souls, diablo. I just want to create an epic mmorpg style boss battle but tone it down into a single player game. Right now for my game I've mostly been creating encounters that deal with avoiding lots of objects. Other ideas I have are destroying objects before extra monsters spawn, curing debuffs in specific areas, ect. So I guess if anyone else has other games they know of that focus on single player boss encounters please chime in. I've been focusing on all the core mechanics of my game and now I just need to layout the rest of the boss fights on paper before I can finish coding the rest of them.
  5. After reaching 100 unity3d tutorials I took a break for a while to learn some more proper coding tecniques and to think of some new tutorials. So far I've done an Advanced Inventory tutorial complete with making custom items, adding items to inventory, equipping items, tooltips, and comparing tooltips. The other tutorial that I started recently is covering more AI. Just thought I would let everyone know about them. Always take requests and will be covering more advanced topics soon after the AI tutorials which will be covering random wandering, attacks, respawn, and possibly working on some boss fight mechanics.   Advanced tutorial Playlist  [url][/url]   Previous 100 tutorial playlist  [url][/url]   [video=youtube;l_GHiYB97BM][url][/URL][/video]   [video=youtube;FMyVTXs1g94][url][/URL][/video]
  6. Made a bunch of easy to follow unity 3d tutorials

    Now up to 83 tutorials. Going to be up to 100 very soon here.
  7. Made a bunch of easy to follow unity 3d tutorials

    Up to 62 tutorials now
  8. Made a bunch of easy to follow unity 3d tutorials

    Looks really nice.  Wish it was out sooner instead of wasting my time with other tutorials that didn't really have much pizaz. Maybe a suggestion on a basic game with network, nothing complicated.  Just to help jump start people with network API or what ever is used for Unity.   Hey, I have liked playing with Unity and have learned a bunch.  The thing is I have been finding it difficult to have a game out because of don't have any models to use except stuff I take from a bunch of places, which don't even have a same theme.  Do you create games all on yourself or you have a team to push games out focusing in your own discipline.    Ya I develop games all on my own with no help besides the audio tracks that one of my friends made for A Dream of Life. I also wanted to let everyone know I'm up to 45 tutorials now and a few Javascript / 3ds max tutorials!
  9. For anyone who is new to video game development I have been creating a bunch of easy to follow Unity 3d tutorials covering lots of different scripts that can be easily added to your games. Also in most tutorials go over each part of the scripts. Hopefully you guys find them helpful :) Also always taking requests for new tutorials.
  10. Game I was working on a year ago

      It's still an early alpha build. I already had plans of lowering the shield and sword out of the way or sheathed when not using them.
  11. Game I was working on a year ago

    Been working on other game projects and was working for Activision Blizzard all summer.
  12. C# Tutorials - For Unity

    If you're new to programming I would recommend Javascript (unityscript). It's a lot easier to learn and use.
  13. Haven't posted this here yet so was hoping to get some feedback. Started building this game a year ago and think I will be adding a lot more too it soon.
  14. StarChild - a Demo

    The game looks very unique and interesting ! great work !