Andy474

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About Andy474

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  1. New and Clueless

      I never said in my post i was against it as a beginner language. It was my Second (I did Java first). What i said was in Education they dont teach C++ first, they nearly always go for a simple scripting language like python and then move into OO with Java/C#.   OPs question is about learning C++ for school, i said i dont think they will teach him that to start off. Glass_Knife has linked tutorials.
  2. New and Clueless

    If your starting a new course to CS, I can say with 99.99999999% certainty you will not be using C++. More likely to be Python / Java or C#.   I just finished 4 year CS course at University and we didn't touch C++ with a barge pole for some reason :(
  3. Hi Folkz, so I am working on porting Krypton to Monogame, I have (re)compiled the project using the Monogame DLL's over the XNA ones ad it WAS working (asin i could compile and run the project, but no lights would render) However i know cannot compile the .fx file here[1] and i get the following Errors Error 1 F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(201,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(201,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(220,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(220,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(239,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(239,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(259,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(259,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(279,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(279,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(316,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(316,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(359,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(359,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(379,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(379,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(402,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(402,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(432,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx(432,9) : Unexpected token 'S' found. Expected CloseBracket F:\Code\Rally\RCBuilder2\RCBuilder2Content\Resources\src\KryptonLights.fx RCBuilder2 i know there have been problems with Monogames Content pipeline where [//ColorWriteEnable = Red | Green | Blue;] line had to be omitted, but i have these commented out. This liiks like its complaining about the StencilEnable= False; Line. has anyone successfully ported this Library or can help me out? Thanks.  
  4. Box2D Linker Woes

    Its a Win Console application "ShapeGames" (its the only project) using Vs2012, its a 64bit build.     arrrggh, thanks ... 64bit /headdesk x64
  5. Box2D Linker Woes

    Hey Folkz,   Hoping someone can help me here. this should b fairly simple.   I am trying to look at C++ again, so am using SFML and Box2D to create a small game, easy. I have setup SFML and have a working program, but ... Box2D! i have looked at every page on Google on how to link the .lib into my project and have followed every step to the T and i still get: Error 1 error LNK2019: unresolved external symbol "public: __cdecl b2World::b2World(struct b2Vec2 const &)" (??0b2World@@QEAA@AEBUb2Vec2@@@Z) referenced in function "public: __cdecl PhysicsSystem::PhysicsSystem(struct b2Vec2)" (??0PhysicsSystem@@QEAA@Ub2Vec2@@@Z) F:\Code\ShapeGames\ShapeGames\PhysicsSystem.obj ShapeGames Now, i know what the problem is, just not how to solve it.   I have added the Box2D Header to the Additional include Directories and Intelli-sense picks up the correct function definitions etc.  I have added the .lib's path to  to both Linker -> General and the Box2D.lib to Linker-> Input -> Additional Dependencies.   AFAIK, the linker is even picking up Box2D.lib because if i remove the files path from Linker -> general it tells me cannot find file. So it found the file, but isn't linking it? right? wrong? what have i missed? i have followed the tutorials linked below to the word :/   So, i have spent 3hrs on this now. Help me Obi-wan your my only hope.   Links to tutorials: - http://aneelkkhatri.wordpress.com/2011/06/14/setting-up-box2d-library-in-visual-studio-c/ - http://autowaaagh.wordpress.com/2012/12/07/setting-everything-up-part-2/
  6. Hi hopefully a quick question,   I Have Hexagon i have rendered by creating verticies and inserting them into a vertex buffer, and indicies; it works fine.   However, how would i go around UV Mapping this? I can UV Map via blender, but im at a loss at what to search for when it comes to this.   Anyone got any Links / advice?  
  7. Xbox One dev. language and engine etc?

    As Dave said, they havent announced anything.   My personal bet is there will be nothing like XNA for a few years to come, we wont be able to develop for it in the same way XNA was a download and go kinda tool, they will make you pay for a dev kit and the SDK.     These are my opinions, not fact :)
  8. Where to start make game?

      http://www.gamedev.net/topic/641721-new-to-the-forums-start-here/   its the top of the beginners forums     Depends how much time you have, and how good you are at learning. could take a few weeks to learn something as simple as python, or oculd take you years to master C++   Again, depends on your experience level, some people can make one in 7 days. bigger games take months, the one i am working on atm has taken me 5 months so far, working with a full time job)   you have no experience of coding, so .. I'd estimate > 1 year :)
  9. Framework for first game

    |If you are a web man, look at SignalR.
  10. Why isn't XNA a good option? Explain.   Your Probally getting confused with all the dooms-day prophets saying "HEAR YEE HEAR YEE, XNA IS DEAD"   -XNA isn't 'Dead', MS have simply said "We are not going to update this awesome framework which currently has no outstanding bugs which could hamper the development process, and doesnt need any new features"   - XNA Is Fantastic for the hobbyist developer because it is simple, there are ample tutorials and documentation around the internet and it hides all the backend stuff nicely and at the same time allows you to access HLSL (for 3D) and has very few (if any) disadvantages of using it over C++   All in all, your project is a hobby, it probably wont turn into the next Minecraft and millions of people wont pay $10 for it, your probably not going to have a team of 100+ people. So your choice of environment is purely yours, and XNA is perfect.   If you are worried about XNA not getting updated, take a look at Monogame which is a cross platform implementation of XNA.
  11. http://www.riemers.net/   This is where i started. :)
  12. which toolkit for Visual studio 2013

    I'd say use VS2012 not 13. 13 is new and not yet released. (AFAIK)   XNA didn't work on 12 but there we're ways to get it to work (I'll see if i can find a link)
  13. Spot/Circle Light

    There was a tutorial on how todo it on Gamedev .. i'll see if i can find a link. However there are 2 different techniques depending on what you need.   Have a look at this Kypton XNA i use this in my framework atm, works very nicely.   this is a far simpler technique and may give you what you want :) Simpler technique