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  1. We are pleased to announce the release of Matali Physics 4.0, the fourth major version of Matali Physics engine. What is Matali Physics? Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined. The engine is available across multiple platforms: Android *BSD iOS Linux OS X SteamOS Windows 10 UAP/UWP Windows 7/8/8.1/10 Windows XP/Vista What's new in version 4.0? One extended edition of Matali Physics engine Support for Android 8.0 Oreo, iOS 11.x and macOS High Sierra (version 10.13.x) as well as support for the latest IDEs Matali Render 3.0 add-on with physically-based rendering (PBR), screen space ambient occlusion (SSAO) and support for Vulkan API Matali Games add-on Main benefits of using Matali Physics: Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010, and it was further developed to July 2014 forming multi-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014, was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned, and the engine was released solely with a new native core written entirely in modern C++. Currently the engine is intensively developed as an advanced, cross-platform, high-performance 3d physics solution. If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us. View full story
  2. We are pleased to announce the release of Matali Physics 4.0, the fourth major version of Matali Physics engine. What is Matali Physics? Matali Physics is an advanced, multi-platform, high-performance 3d physics engine intended for games, virtual reality and physics-based simulations. Matali Physics and add-ons form physics environment which provides complex physical simulation and physics-based modeling of objects both real and imagined. The engine is available across multiple platforms: Android *BSD iOS Linux OS X SteamOS Windows 10 UAP/UWP Windows 7/8/8.1/10 Windows XP/Vista What's new in version 4.0? One extended edition of Matali Physics engine Support for Android 8.0 Oreo, iOS 11.x and macOS High Sierra (version 10.13.x) as well as support for the latest IDEs Matali Render 3.0 add-on with physically-based rendering (PBR), screen space ambient occlusion (SSAO) and support for Vulkan API Matali Games add-on Main benefits of using Matali Physics: Stable, high-performance solution supplied together with the rich set of add-ons for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010, and it was further developed to July 2014 forming multi-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014, was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned, and the engine was released solely with a new native core written entirely in modern C++. Currently the engine is intensively developed as an advanced, cross-platform, high-performance 3d physics solution. If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.
  3. We are pleased to announce the release of Matali Physics 3.9, version which introduces further significant functional enhancements.   What is Matali Physics?   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms:     Android     BlackBerry OS     *BSD     iOS     Linux     OS X     SteamOS     Windows 10 UAP/UWP     Windows 8/8.1/10 Desktop     Windows XP/Vista/7   What's new in version 3.9?       Advanced management of particle systems. Particle effects such as fire, explosions, smoke, clouds, dust, sparks, snow, rain and other can currently be easily obtained through the physics-based animation of rigid particles in real time;     Comprehensive support for large-scale terrain and fluid surface. Latest functionality allows for real-time deformation of large-scale terrain, real-time simulation of large-scale fluid surface as well as other operations related to the processing of large-scale terrain and large-scale fluid surface;     Matali Sound 1.0 add-on a cross-platform sound module for Matali Physics engine. This additional module is responsible for sound sources processing and advanced management of various types of sound groups identifying selected motion characteristics of object.          more...       Main benefits of using Matali Physics:       Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)     Advanced samples ready to use in your own games     New features on request     Dedicated technical support     Regular updates and fixes     The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.  
  4. We are pleased to announce the release of Matali Physics 3.8, version which introduces significant functional enhancements.   What is Matali Physics?   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms: Android BlackBerry OS *BSD iOS Linux OS X SteamOS Windows 10 UAP/UWP Windows 8/8.1/10 Desktop Windows XP/Vista/7   What's new in version 3.8?   Deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detection; Advanced modeling of objects destruction process. This functionality significantly simplify implementation and control of objects destruction, while providing high performance and realism of the simulation. Currently, each group of physics objects can disintegrate spectacularly in a manner defined by the designers; A more flexible model of collision groups; Matali Render 2.5 add-on with comprehensive support for tangent space needed for effects such as normal mapping and related techniques. Support for the tangent space is ready for both the high-level programmable APIs and DirectX 12.          more...     Main benefits of using Matali Physics:   Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes     The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.
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