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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

komires

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  1. We are pleased to announce the release of Matali Physics 3.9, version which introduces further significant functional enhancements.   What is Matali Physics?   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms:     Android     BlackBerry OS     *BSD     iOS     Linux     OS X     SteamOS     Windows 10 UAP/UWP     Windows 8/8.1/10 Desktop     Windows XP/Vista/7   What's new in version 3.9?       Advanced management of particle systems. Particle effects such as fire, explosions, smoke, clouds, dust, sparks, snow, rain and other can currently be easily obtained through the physics-based animation of rigid particles in real time;     Comprehensive support for large-scale terrain and fluid surface. Latest functionality allows for real-time deformation of large-scale terrain, real-time simulation of large-scale fluid surface as well as other operations related to the processing of large-scale terrain and large-scale fluid surface;     Matali Sound 1.0 add-on a cross-platform sound module for Matali Physics engine. This additional module is responsible for sound sources processing and advanced management of various types of sound groups identifying selected motion characteristics of object.          more...       Main benefits of using Matali Physics:       Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)     Advanced samples ready to use in your own games     New features on request     Dedicated technical support     Regular updates and fixes     The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.  
  2. We are pleased to announce the release of Matali Physics 3.8, version which introduces significant functional enhancements.   What is Matali Physics?   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in three editions and is available across multiple platforms: Android BlackBerry OS *BSD iOS Linux OS X SteamOS Windows 10 UAP/UWP Windows 8/8.1/10 Desktop Windows XP/Vista/7   What's new in version 3.8?   Deformable triangle meshes. This functionality makes possible real-time deformation of triangle meshes together with full collision detection; Advanced modeling of objects destruction process. This functionality significantly simplify implementation and control of objects destruction, while providing high performance and realism of the simulation. Currently, each group of physics objects can disintegrate spectacularly in a manner defined by the designers; A more flexible model of collision groups; Matali Render 2.5 add-on with comprehensive support for tangent space needed for effects such as normal mapping and related techniques. Support for the tangent space is ready for both the high-level programmable APIs and DirectX 12.          more...     Main benefits of using Matali Physics:   Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes     The engine history in a nutshell Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your projects, please don't hesitate to contact us.
  3. We are proud to announce the release of Matali Physics 3.7, version especially redesigned for work with low-level APIs.   What is Matali Physics?   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms: Android BlackBerry OS *BSD iOS Linux OS X SteamOS Windows 10 UAP/UWP Windows 8/8.1/10 Desktop Windows XP/Vista/7   The engine history in a nutshell   Matali Physics was built in 2009 as a dedicated solution for XNA. The first complete version of the engine was released in November 2010 and it was further developed to July 2014 forming cross-platform, fully manage solution for .NET and Mono. In the meantime, from October 2013 to July 2014 was introduced simultaneous support for C++. A significant change occurred in July 2014 together with the release of version 3.0. Managed version of the engine has been abandoned and the engine was released solely with a new native core written entirely in modern C++. Currently, the engine is intensively developed in C++ as an advanced cross-platform physics solution.     What's new in version 3.7?   The latest version introduces:         Comprehensive support for DirectX 12, the latest graphics API from Microsoft. Support for a new low-level programmable API is integrated with the optimized multiplatform app programming model as well as the engine is currently ready to use with both high- and low-level APIs. Matali Physics Basic demo for DirectX 12 can be downloaded from here. Matali Physics Standard and Pro demo for DirectX 12 are available to licensed developers Comprehensive support for iOS 9.x, OS X 10.11 El Capitan and Android 6.0 Marshmallow               Main benefits of using Matali Physics:   Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.  
  4. We are pleased to announce the release of Matali Physics 3.6.   Matali Physics in a Nutshell   Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:         Android       BlackBerry OS       *BSD       iOS       Linux       OS X       SteamOS       Windows ecosystem   What's new?   The latest version 3.6 introduces comprehensive support for Visual Studio 2015, Windows 10 Universal Application Platform (UAP/UWP) and Windows 10 Desktop. Main benefits of using Matali Physics:     Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)     Advanced samples ready to use in your own games     New features on request     Dedicated technical support     Regular updates and fixes   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.  
  5. We are pleased to announce the release of Matali Physics 3.5. Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:     Android   BlackBerry OS   *BSD   iOS   Linux   OS X   SteamOS   Windows ecosystem    The latest version 3.5 introduces:   Support for advanced, physics-based and merged with AI, procedural animation of any complexity. All animations available in our examples are calculated in real-time and do not require the use of separate inverse kinematics systems. Obtained animations are dynamic, rock-solid stable and fully functional   Matali Render 2.0 add-on. The latest rendering module brings unified renderer for desktops and mobile devices and represents a first step on the road to support for new graphics APIs: Directx 12 and Vulkan.       Main benefits of using Matali Physics:   Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games New features on request Dedicated technical support Regular updates and fixes   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.  
  6. Dedicated technical support New features on request Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit) Advanced samples ready to use in your own games Regular updates and fixes  
  7. We are pleased to announce the release of Matali Physics 3.4. Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:     Android     BlackBerry OS     *BSD     iOS     Linux     OS X     SteamOS     Windows ecosystem   The latest version 3.4 introduces:       Comprehensive support for *BSD (mainly FreeBSD) in versions of both 32 and 64 bit     Significant improvement of the Basic SDK. Matali Physics Basic Demo is now compatible with the optimized multiplatform app programming model     If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.  
  8. We are pleased to announce the release of Matali Physics 3.3. Matali Physics is a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms: Android BlackBerry OS iOS Linux OS X SteamOS Windows ecosystem   The latest version 3.3 introduces: Comprehensive support for Android Native Activity. This C/C++ Android application model is mainly used for multimedia apps and computer game development and helps ensure the best possible performance. Sample projects based on both Android Java Activity and Android Native Activity are included in the Matali Physics Pro SDK 3.3   An updated Matali Render add-on. The latest rendering module provides projectors as a new type of light sources, the ability to merge multiple projectors in a separate, breakable entities as well as introduces precise calculation of shadows. Currently the shadows do not require the time-consuming matching bias.   If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.  
  9. We are pleased to announce that Matali Physics, a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games, together with the release of SDK v3.2 supports the optimized multiplatform app programming model. Currently you can target: Android BlackBerry OS iOS Linux OS X SteamOS Windows ecosystem with a single, shared, unified C++ codebase. You can share most of your code between all the platforms. If you have questions related to the presented programming model or use of Matali Physics engine as the physics solution in your apps, please don't hesitate to contact us.  
  10. Matali Physics 3.1 (Pro edition) introduces comprehensive support for Linux (mainly Ubuntu) and SteamOS in versions of both 32 and 64 bit. Along with support for Linux and SteamOS, Matali Physics 3.1 also includes support for OpenGL 3.3 and other significant improvements and fixes which complete list is available on the Matali Physics homepage.  
  11. Matali Physics advanced 3D physics engine from version 3.0 is based solely on the native C++ core offering good performance and optimized use of resources. The latest version 3.0 allows you to create unique, cross-platform, physics-based games in a modern, native C++. Matali Physics is a cross-platform solution for real-time physics simulation and linking these simulations with computer graphics. We are proud to offer physics engine complies with the latest standards of the game industry. Compiled tech demo from the free, non-commercial edition of Matali Physics SDK is available for download from the engine homepage.  
  12. We are pleased to announce that Matali Physics 2.9 introduces comprehensive support for universal Windows apps in native code. Matali Physics and all its additional modules are currently adapted for use directly in universal Windows apps for all Windows devices. Version 2.9 is released with advanced demos as universal Windows apps (using both forward and deferred rendering) and is available for download to all licensed users without any additional fees.  
  13. We are pleased to announce that Matali Physics Pro 2.8 introduces comprehensive support for OS X and initial support for iOS in native code. Matali Physics Pro and all its additional modules are currently adapted for use directly in Xcode 5/5.1 with iOS 7/7.1 SDK and the latest OS X SDKs.   Version 2.8 is released with advanced demos for openGL 2.0, OpenGL ES 3.0/2.0/1.1 and openAL and is available for download to all licensed users of Matali Physics Pro engine without any additional fees.  
  14. We are pleased to announce that Matali Physics Pro 2.6 introduces comprehensive support for the Android OS in native code. Matali Physics Pro and all its additional modules are currently adapted for use directly with the Android SDK and Android NDK in the Eclipse IDE. The latest version is available together with advanced demos: Designed for OpenGL ES 3.0 and OpenSL ES Designed for OpenGL ES 2.0 and OpenSL ES Designed for OpenGL ES 1.1 and OpenSL ES Version 2.6 is available for download to all licensed users of Matali Physics Pro engine without any additional fees.
  15. We are pleased to announce that the upcoming version of Matali Physics Pro engine will introduce support for the Android OS in native code. New version of the engine designed for use directly with the Android SDK and Android NDK in the Eclipse IDE will be available for download already in March. The upcoming version will be released together with the native demos that use OpenGL ES 1.1 and OpenGL ES 2.0 on Android.