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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Check out this guide on how to compile a .java file and run it in Windows using the command prompt: http://www.skylit.com/javamethods/faqs/javaindos.html
  2. As others said C# is a quite easy language to get started with. And once you get a hold of one learning another will be much easier. I haven't read any books while learning C# so I can't recommend any. If you wanna learn C# I would recommend: [url="http://msdn.microsoft.com/en-us/vstudio/hh341490"]http://msdn.microsof...studio/hh341490[/url] it is up to date and there are very much content and in my opinion easy to follow.
  3. Oh god... Thank you so much. I was almost certain I tried that, but obviously not. Again thank you for your fast reply!
  4. Hey! So I have been trying to split my code into several files and using headers to declare the classes and then define them in a source file. The problem is in the Source file I can access all the public functions and define them nicely, but I am not able to use the private variables inside those functions. How can you solve this? I have tried reading the tutorial on GameDev.net, which was really nice, but still get this error. I get the following error: Quote: c:\users\johan\documents\visual studio 2008\projects\oop_test\oop_test\player.cpp(8) : error C2065: 'health' : undeclared identifier 1>c:\users\johan\documents\visual studio 2008\projects\oop_test\oop_test\player.cpp(14) : error C2065: 'health' : undeclared identifier My code is: Player.h Quote: #ifndef _PLAYER_H #define _PLAYER_H class Player { public: void set_health(int amount); // Public set function int get_health(); // Public get function private: int health; }; #endif Player.cpp Quote: #include "Player.h" // MY PLAYER CLASS // define our set function void set_health(int amount) { health = amount; } // define our get function int get_health() { return health; } main.cpp Quote: #include "Player.h" #include <iostream> using namespace std; /* Main function */ int main() { Player player1; cout << "MAIN FUNCTION" << endl; cout << "Creating class: Player" << endl; player1.set_health(10); cout << "Player health: " << player1.get_health(); int dummy; cin >> dummy; } I guess it is something really simple, tried googling and everything for hours without a good answer :P