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szecs

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About szecs

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    non-programmer

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    Art
    Design
    Programming
  1. Trickjumping in games

    A rocket jump was easy even for a lame like me. After some practice I could do rocket-jumps with almost zero health penalty. Bunny hopping was much harder for me but you didn't have a chance even against bots without it. I agree that many of the consequences of the physics was unintended but most of them was discovered during development and was left (and probably pimped up a bit) in the game for fun.
  2. Best Player Names

    There was also "GI Jew"
  3. Best Player Names

    In Counter strike, I saw some cool Hungarian names, I'll translate them: "I'm lame, shoot me it the head" and "Jerk-off Reactor" (Hungarian: RecskaReaktor) My friend was "SS Winnie the Pooh"
  4. Why A.I is impossible

    Yep, I'm pretty sure that sofware development and design (even GUI, game and websites) will be one of the first professions taken by AI (some areas may still remain in human hands). And it can be in some 10 years. We will all (almost) became mere hobbyists. My English failed me again...
  5. Why A.I is impossible

    Maybe I misunderstood your reply but: If I write a program that prints "I have consciousness" if you press enter (or make some other simple claims), does it make it have consciousness? Also if I can't discuss about consciousness with somebody because that person can't effectively reason about anything (like me) or simply that person is blind and deaf, does it mean no consciousness? What I'm trying to say that it's pretty arrogant for anyone to tell that some other entity doesn't have consciousness (especially just because one "feels" ones consciousness, or whatever.) I'm not saying it's not magic. I'm only saying that (I think) manking is not special. Plus, just because something doesn't exist, we can talk about it. Hell, I'm not even sure we are talking about the same thing... So much for "can refer to it, therefore it exists" Edit: I think I "sense" what most of you try to imply by the "knowledge of consciousness affects the physical world, since we are talking about it, therefore somehow consciousness must be out of this world" thing, but the "therefore somehow consciousness must be out of this world" part is something beyond my linguistic abilities to reason about. I "feel" that this part is the mistake in our thinking (and leeds to the classic dilemma/contradiction of predestination).
  6. Why A.I is impossible

    Actually, it's only an assumption of me that other people than me have consciousnesses (it the soul sense). Yes, consciousness feels like magic, I can't explain why. But why should I assume other people have it too? Just because they are "similar"? Animals or machines (what's the difference, really?) can't have consciousness just because they are "different"? Or because I can't perceive their consciousness directly (or indirectly, because I can't communicate with animals). I can't perceive consciousness in people directly either, I can't even communicate with most of them either... Sci-fi: Maybe one day we will learn that so many entities can be associated with a soul (trees, planets, whatever), even if we may never communicate with these entities because the so alien nature of them.
  7. All fictional universes I've read about so far have issues. I guess the reason is that most (if not all) of them starts as a standalone story that later develops to a universe. Dune, with its melange that for some reason no one can artificially make (I know that it one of the books, maybe Dune Chapterhouse, they do make it). All of the story is based on this fact. The Lord of the Rings universe has its issues, though more obvious on the story level than on the universe level (though the stories depend so much on individuals, that many happenings can be explained with their random personal choices). The biggest issue for me with this universe is that it's just too fairy talish, and in my opinion the main reason was fitting the Hobbit inside it. Or take the Marvel ""Universe"". Where the biggest power in the entire universe is... Jeff Goldblum?? The power inconsistencies in Ragnarök is so striking (grinding undead soldiers with M16 rifles. WTF?) that the whole universe lost its last sparks of seriousness. It really fell to the level of Spaceballs for me, and I remember how amazed I was with Thor 1. Okay, I don't remember more examples. The other problem for me in fictional universes besides inconsistency is that most of them has fairy tale elements that bridge elements or even hold the whole thing together. For example psychic powers that all work the same for every species, even if they are totally different in nature, pace/interests or whatever (Uplift universe, Known Space universe, Star Wars "Universe"). In some universes, it may have it's place (in ConSentiency universe, though I only read one novel from it, it can be explained by the almost omnipotent powers of one race). Memory spanning through generations via cell memory (?) in Dune series with other shit like predicting future and perceiving things faster than light. Sorry, I didn't link the universes I referred to one-by-one, here's a list: https://en.wikipedia.org/wiki/List_of_fictional_universes_in_literature
  8. When did immediate mode take over the web?

    I guess the answer to "when" is somewhere around customizable blog platforms becoming widespread along with portfolio sites for every creative profession. Though I don't know the method of making an immediate mode GUI on top of HTML/Javascript, it''s seems conflicting with the working of HTML/Javascript as Nypyren pointed out. I guess the reason is that many feel these frameworks are still easier to use than HTML/Javascript.
  9. That first triangle.

    What Vilem said. Since rendering should be a separate module anyway, I see no point in not making at lest a very basic rendering even if you are so experienced in the specific game type you are making that you need no visual testing/debugging and you are fine with a blank console. To answer your question directly: I'm starting with a triangle immediately. And 10000 LoC is a complete (simple) game for me. I'm very surprised how you can reliably/effectively test some game code that size with no visuals, just console messages (I hope you at least have those...). I could never imagine how could someone write a game (or anything) from just left to right (either technically or psychologically).
  10. It's a common saying that programming is not about the languages but the way of thinking, but every new language I tinkered in taught me new things. And I agree that a shallow knowledge is not enough. Just an example: on a glimpse Javascript looks very similar to C (the basic syntax is almost the same) and LabView looks very different to them (graphical-like programming where you don't have direct control on execution order (things run "parallel")), but having done some programming in Javascript taught me that it's much farther from C than LabView from C. Labview and C can almost be translated to each other 1:1, but Javascript is very different. Variable scoping , asynchronous execution (it doesn't have anything like "halt execution till something else finishes" (no delay function, no busy loops) etc.); requires different architecture. I guess I will see that it''s not really different from other programming, but certainly it will teach me some new patterns (asynchronous programming). EDIT: okay, it's actually pretty easy to halt execution in Javascript with a busy loop.... Anyhoo, you shouldn't. Maybe I shouldn't do programming only in the night and morning hours... EDIT2: it's actually the task/circumstances that taught me new things, so forget everything I said
  11. Looking at the tons of different "apps" for the same task, lots of totally useless other apps (like the one which puts a crappy cartoon rabbit ears on your selfie which is among the factory installed apps on my GF's mobile), it seems that the market is not dictated by demand but by the free-time and boredness of the developers.
  12. How Much Do You Program Outside of Work?

    My comment was supposed to be a joke. I know that you are a male.
  13. How Much Do You Program Outside of Work?

    A woman president, nah...
  14. How Much Do You Program Outside of Work?

    I used to program a lot (12 hours a day) in the past, but I was is school that time. I don't remember how much programming I did when I started working, because my new hobby became Lego Technic design that time. I'm slowly getting out of that too, so maybe I'll get back to programming again if it's possible with kids (seems to be more possible than with a Lego hobby).
  15. Probably it was Open Transport Tycoon Deluxe a few years ago. I managed to grow the little cities almost to make the map into one single giant city. As far as I remember it took weeks, 8-10 hours of playing per day. And it was not the only "mission", I also played on several other maps where I focused on the clever rail junctions more.
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