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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About kalixxx

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  1. works awesomely tnx
  2. im sry and you are right c# i will try .tag and report back
  3. ih im using vs10 and i found this listview control. found how to use most of its feturs (not sure its the best for what i need yet) but i cant find how to get the item i clickd on! the listview points to a dictionary. now how do i get a ref bake from what i selected to the dictionary???
  4. really nothing? not even a "stop looking its not out there"?
  5. makeing one myself and as far as iv seen you will need an item object with a list of effects of each one. the effects are generic and you dont even have to name them or make them all in advance thats the work of you item creator. now the effects need nothing unless you adress them BUT you can make new effect any time you need.
  6. hi guys long time no see (back to programing after YEARS) before i make one of my own (and after googleing it) i wanted to ask if code for a key mapper exists out there. i meen the player side prefrence key map that lets to say what key dose what action. need it for mouse and joysticks too... if any1 knows of one rolling around out there i would save me a ice amount of time if not... any tips on how to make one?
  7. well ill try makeing a new thread here when ill finish some stuff. but im trying to make a space game with all the player/ship info is on an array most of the components in the game need to know whats in there! i need to know how different threads can talk to the same array without bonking there heads!
  8. as for the b var it cannot be and old result coz there is none and the results are too consistent(no not the exact same number) and as for the book, i made the example a tad bigger so i can see timing too!
  9. im thinking of making a part of a game im starting in threads. but i dont have mach exp in threading and how data moves between them. in a c# book i have it says the next code if safe. iw works but im not so sure how this will scale up to big game arrays. T t; public int b = 0; void button1_Click(object sender, EventArgs e) { int a = 0; t = new T(); new Thread(t.run).Start(); while (a < 1000000) { a++; } label1.Text = a + ""; label2.Text = b + ""; t.stop = true; a = 0; } public class T { public int a = 0; public bool stop = false; public void run() { while (a < 1000000 && stop==false) { a++; Program.f.b = a; } a = 0; } } this code just accesses public vars with no locks or anything and "freely" talks between threads. am i wrong here in some way?
  10. whats AABB test??
  11. ok lets say i got a 3d grid (sectors of the same size) and there is a sphere in it(middle point and radius) i want to know what sectors are in or touching the sphere. like drawing a circle only in 3d. http://en.wikipedia.org/wiki/Midpoint_circle_algorithm i looked on the net and i think there is a name for this and im just asking the wrong question!
  12. im moveing this . but i cant delete it.. so some1 kill it or just dont post here
  13. i dont want to look if each node is in the sphere! i know there is an algorithm out there to do this! like drawing a circle only in 3d. http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
  14. is this even the right place to ask this?
  15. ok lets say i got a 3d grid (sectors of the same size) and there is a sphere in it(middle point and radius) i want to know what sectors are in or touching the sphere. i looked on the net and i think there is a name for this and im just asking the wrong question!