gaimplay

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About gaimplay

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  1. Winterheart's Guild game - Sonata Arctica

    A few more shots. I think the new rockfaces (top 3 shots) came out pretty well, and I wanted to share it with the world :) http://www.winterheartsguild.com
  2. Winterheart's Guild game - Sonata Arctica

    In a nutshell... Their music will be featured, yes. The game is a futuristic action-RPG, heavily influenced by the lyrics (not just WG, but others too) and CD artwork. We met with the band in July to give them an early draft of the design doc and to talk about the game and come up with cool ideas. Info is a little sparse rigth now, but the site will be up soon, so keep an eye out.
  3. The site is still under construction, but there are a few nice screenshots of the concept demo that is in development. http://www.winterheartsguild.com This project is a collaboration with Finnish metal band Sonata Arctica.
  4. I'm trying to figure out how to orthonormalize a rotation matrix so that the basis vectors would be unit length and perpendicular. This is to combat floating point precision errors that accumulate in the matrix. The way I figured it, all you need to do is take a unit vector, transform it by your current rotation matrix, then inspect the resulting vector and build a some kind of a scaling matrix that makes the resulting vector unit length, then concatenate this matrix with your current one to fix it. If I'm way off course, it would be great if someone could post some pseudo code or actual code to demonstate the correct algorithm. I'm currently using DX9 but can't find a built-in function to do this kind of thing. Any help appreciated.