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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Our [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter [/url]campaign is almost over and we need more backers!! Please help if you can. The rewards are great. If we don't reach our measly $500 goal, we get nothing! And all those poor people who already pledged don't get any rewards. There are plenty of pledge levels, starting at $1 and going all the way to $50 that guarantees you a cameo in the comic (only one cameo spot left) or a personal jazz performance by me on Skype video. So if you'd like to show your support and get some cool rewards, check out [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Way of the Sax on Kickstarter[/url].
  2. Updated [url="http://www.philipcomposer.com/comic"]http://www.philipcomposer.com/comic[/url] with a few new images and some sound effects and music. Keep in mind this is the early stages of development! Also, don't forget to support [i]Way of the Sax[/i] on [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter[/url]!
  3. You can now follow Way of the Sax on Twitter! [url="http://twitter.com/wayofthesax"]@WayoftheSax[/url]
  4. A $1 pledge amount has been added for all you cheapskates! [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel[/url]
  5. Hey guys. A few updates. The main theme is completed (see below)! Also, I've created a Kickstarter project and anyone who contributes a little dough to the project gets at least their name in the credits. There are several ways to support the project, from the lowest pledge level that guarantees free access to Way of the Sax and your name in the credits all the way to the highest that guarantees you a cameo in the comic! Other rewards for donating include a complete original soundtrack signed by me, the composer, and original artwork signed by Dave Gardiner, the artist.The goal is $500 which covers the cost of production including paying the artist. If you like the project and want to be a part of it, I'd appreciate your support. Thanks. Kickstarter [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]http://www.kickstart...e-graphic-novel[/url] Main Theme [media]http://www.philipcomposer.com/comic/music/Main%20Theme.mp3[/media] (that's me on the saxophone as well...)
  6. Our [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Kickstarter[/url]campaign is almost over and we need more backers!! Please help if you can. The rewards are great. If we don't reach our measly $500 goal, we get nothing! And all those poor people who already pledged don't get any rewards. There are plenty of pledge levels, starting at $1 and going all the way to $50 that guarantees you a cameo in the comic (only one cameo spot left) or a personal jazz performance by me on Skype video. So if you'd like to show your support and get some cool rewards, check out [url="http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel"]Way of the Sax on Kickstarter[/url]. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hi. I'm happy to announce that production is well under way on my epic interactive graphic novel. Thanks to the power of Construct 2, which codes entirely in HTML5, the project will have music, unlockable items that give more background on the story, extra scenes, multiple endings, minigames, and a menu and save system. I will be writing the story and music as well as programming the comic. Dave Gardner will be the artist. Please like my facebook page to keep up to date with the progress of the comic. I will occasionally be posting pics and audio samples as the thing comes together. You can also check out the work-in-progress of the Construct 2 programming of the first chapter. Thanks! [url="http://Way%20of%20the%20Sax%20on%20Kickstarter"]Way of the Sax on Kickstarter[/url] [url="http://www.facebook.com/wayofthesax"]http://www.facebook.com/wayofthesax[/url] [url="https://twitter.com/WayoftheSax"]@WayoftheSax[/url] [url="http://wayofthesax.com/wip/"]Work-in-Progress[/url] [url="http://wayofthesax.com/wip/rhythmminigame/"]Minigame[/url] (DDR style)
  7. (I originally posted this in "Help Wanted" yesterday, but it seems more suited for this forum as I am not planning to put a team together myself or be a project leader...) I have a couple of game ideas I'd like to offer to someone or a team to develop. The only stipulation is that you take me on to compose music for the game. I have a masters degree in composition and can compose in any style, though I do prefer the orchestral/classical sound. Here's my last project (happens to be RPG music)... http://rpgmusiconline.com/?p=3 The ideas (both are RPG's of some sort)... 1) An RPG spoof of classic RPG's (eg. zelda, final fantasy, ultima, etc). This would be something similar to 8-bit Theatre, but it would be an actual game. I'm thinking the best way to go would of course be to make the game IN 8-bit (or 16-bit). I think this would be a fairly easy game to make for those knowing what they are doing (including me). 2) An action RPG (in the style of Bioshock but in 3rd person and maybe more than one playable character) where your character evolves based on decisions the player makes throughout the game instead of the typical final fantasy-esque leveling up system. eg: something you do gets you a certain powerup or ability. I guess you would be required to get stronger as the enemies get stronger, but not by fighting endless random enemies like in a typical RPG. I'd also like to NOT see something cliche like mindless scenes where you shoot zombies/mutants, etc (unlike Bioshock). Finally, there will be a few critical decisions for the player to make that change the ending of the game. There could be up to 4 endings (if we had the patience to do so) and only one of them would be a true "good triumphs over evil" ending. In one of the endings a major character could die (an ally you wouldn't expect like in Final Fantasy 7); in another the main playable character could die and the villain would win; in another the main character may become the villain!!! It all depends on the critical decisions the player makes at certain points. This is obviously a harder game to make than the first one, but I'm sure it would be a very good one with a really solid story and some innovative gameplay. I'm sure there's a way to do it without some fancy-shmancy fx. *edited* took out the part about RPG Maker, it was really just a suggestion, not a mandate. the game(s) could be made using any engine
  8. Wow, I had a similar idea for an action RPG where you "level up" through I guess what is referred to as the "Megaman" approach by getting powerups that allow you to progress through the game (I was thinking of Bioshock when I came up with it...same thing). The only difference between yours, Robin, and mine (besides mine lacking a story) is the player also gets to choose the outcome of the game by making critical decisions (kind of like in Mass Effect). I posted a concept thread in "Help Wanted" but so far it's been overlooked. Here is the link (it's concept 2, the first one is just a silly idea I had that I thought would be fun)... http://www.gamedev.net/community/forums/topic.asp?topic_id=568882 I think it would be great if a game like this were made
  9. Finale is the best notation program, imo. and yes, it does support VSTi. Recently, I've been toying around with different VST instrument sets such as Bandstand, which acts like a gm font, and NI Komplete 6, which uses samples through Kontakt player. Bandstand seems glitchy, at least with Finale 2010 and Windows 7. So far I can get just about everything I need from Komplete and the samples are amazing. simply save your (finale) file as a mid and open it up in your DAW (Cubase, Pro Tools, etc). I'm still exploring this stage to find the best one that works for me... so far, Cubase seems pretty good, although the interface isn't very user-friendly. What I'd like to be able to do is select a segment of a track and assign a specific channel to it. For instance, I have a harpsichord track that doubles as a harp on the same track. I've been trying to find a way to assign harpsichord to channel 1 and harp to channel 2. I've gotten that far, but I can't figure out how to assign the channels to each segment individually without doing it in real-time as the file plays. I really wish I could just right click on each segment and select which channel for it to play. I'm downloading pro tools right now and I will try to see if that one is any easier to use for what I need it to do.
  10. I have win xp sp3 with an ati 4850, I managed to get the game to load by downloading and installing Physx even though I don't have an Nvidia card. My problem is that after I pick up any of the weapons, it won't fire. I am using the mouse. All I can do is run around and die. I don't really need a fix to this since it doesn't affect the music in any way, I just thought someone might like to know about the problem.