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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About henrikbennetsen

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  1. [quote name='Aardvajk' timestamp='1322122744'] [quote name='henrikbennetsen' timestamp='1321983924'] @Aardvajk: Sry you're having trouble. The tech that allows us to show 3D without plugins in called WebGL (wikipedia). The reason it performs well is that it's using the graphics but for security reasons they have blacklisted some cards (Mozilla maintains a list). So if upgrading your graphics drivers doesn't do the trick then maybe have a look to see if your card is on the list.[/quote] Same situation as benryves - I've had no problem running other WebGL applications and I have the same version of Chrome as CamJackson reports above. [/quote] Got it, thx
  2. [quote name='Ravyne' timestamp='1322086066'] Really neat! Question though: does showing your model off in this way expose the model to being ripped off? Say, by examining the source and extracting a URL? Any way to protect it? [/quote] On the team we are talking about various improve to make it even harder to get something generally useable out of it which is something we hope to achieve whilst also improving load time speeds. The truth though is that anything you put out there will not be completely protected as many have learned the hard way through DRM and other copy prevention measures.
  3. [quote name='Gaiiden' timestamp='1322014445' post='4886743'] Firefox 8.0, Win7 64 and ATI HD5870 & 5770 [/quote] Got it, thx.
  4. [quote name='Mussi' timestamp='1322003527' post='4886701'] Seems to work fine in Chrome, so I'm guessing it's a FireFox issue. Using FireFox 8.0 on Windows 7. [/quote] This is helpful, thx.
  5. [quote]I am using the latest version of 12 (as the top line of the screenshot reports), so am not sure why I get that exception. The other WebGL demos I tried have worked - maybe this is something that needs to be fixed on Opera's end, though, so I guess I'll wait and see. :-) [/quote] D'oh missed that. I will have a look into this.
  6. Sorry you all are having issues. This one has not popped up before. We're looking into this and may request more info. I hope to be able to give a better response soon. For now I'd be curious to know if you see the same thing in Chrome? Also the usual suspects: Your [color=#222222][font=arial, sans-serif][size=2]FF version, OS, [/size][/font][/color][color=#222222][font=arial, sans-serif][size=2]graphics card[/size][/font][/color]
  7. @Aardvajk: Sry you're having trouble. The tech that allows us to show 3D without plugins in called [url="http://www.khronos.org/webgl/"]WebGL[/url] ([url="http://en.wikipedia.org/wiki/WebGL"]wikipedia[/url]). The reason it performs well is that it's using the graphics but for security reasons they have blacklisted some cards (Mozilla maintains [url="https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drivers"]a list[/url]). So if upgrading your graphics drivers doesn't do the trick then maybe have a look to see if your card is on the list. @Kimmi @CamJackson: thx @benryves: Opera is on board as well but you currently need version 12. They actually also posted a really nice [url="http://dev.opera.com/articles/view/an-introduction-to-webgl/"]Intro to WebGL[/url] that I'd recommend checking out.
  8. Testing embedding 3D content from [url="http://ourbricks.com"]OurBricks[/url] by pasting the URL of a model below. Disclaimer: I work on OurBricks and would be happy to answer questions. Background on the embeds: [url="http://www.gamedev.net/blog/23/entry-2251140-checking-out-ourbricks/"]http://www.gamedev.n...-out-ourbricks/[/url] http://ourbricks.com/viewer/3adb169258916045e796e3c1fed3a4c9
  9. Henrik OurBricks here. Glad you got it working and excited to see if this is useful to you all. We are basically hoping to build OurBricks into a great ressource for the game dev community to go get 3D content. We think that integrating with existing tools is key so we have an API for developers: [url="https://github.com/ourbricks/ourbricks-api-examples/wiki/API-Documentation"]https://github.com/o...I-Documentation[/url] Tried this in the forums and it worked like a charm: http://www.gamedev.net/topic/615504-embedding-3d-content-in-the-forums/#entry4886459 Would be happy to answer question or take your feedback about the site.
  10. http://pycollada.github.com/ is actively developed by someone I work with and worth a look
  11. [font=arial][size=2][font="arial, helvetica, sans-serif"][url="http://www.khronos.org/"]The Khronos Group[/url] is thrilled to announce a 3D content development contest with a $500 cash prize for the winner. Our open [url="http://www.collada.org/"]COLLADA[/url] format is ideal for creating compelling experiences, but a great example is worth a thousand words. This is where you come in. Help us show the power of COLLADA [/font][font="arial, helvetica, sans-serif"]by creating a compelling piece of 3D content we can use as an example for our large and growing developer community.[/font][/size][/font][font=arial][size=2] [font="arial, helvetica, sans-serif"]Any help in spreading the word on this would be much appreciated![/font][/size][/font] [font="arial, helvetica, sans-serif"] [/font] [font="arial, helvetica, sans-serif"]Full details at [url="http://ourbricks.com/contest/khronoscollada"]the competition page[/url][/font]
  12. A quick reminder that the deadline is this coming Sunday night. Would love to see some submissions from here. http://ourbricks.com/contest/becommunity
  13. [url="http://www.thebecommunity.org/"][color=#000099][font=Arial][size=2]The BE Community[/size][/font][/color][/url][color=#000000][font=Arial][size=2] is an online 3D environment for young people fighting cancer. Their community have asked for some more choice in avatars. OurBricks is partnering with them around a design competition to make that happen. So now we are asking you: "Make an avatar you think would get them excited!"[/size][/font][/color] [color=#000000][font=Arial][size=2][/size][/font][/color] [color=#000000][font=Arial][size=2]The winner will receive the $250 prize and deadline is Sunday June 12th at 11:59pm PST. More details at:[/size][/font][/color] [color=#000000][font=Arial][size=2][/size][/font][/color] [url="http://ourbricks.com/contest/becommunity"][color=#000099][font=Arial][size=2][u]http://ourbricks.com/contest/becommunity[/u][/size][/font][/color][/url]
  14. [font=arial][size=2] A quick reminder that our May 16 at 12pm PST contest deadline is coming up. Keep in mind that your are welcome to submit existing work. Full details at: http://ourbricks.com/contest/modernlife[/size][/font]
  15. [font=Times][size=2][center][color=#000000][left][left][url="http://OurBricks.com"]OurBricks.com[/url] is hosting a design competition for 3D artists. The theme is “Modern Life.” We deliberately came up with something that would be yours to interpret any which way you want and we'd love to see what that is. Deadline for submissions is May 16 at 12pm PST. Full details at: [url="http://ourbricks.com/contest/modernlife"]http://ourbricks.com/contest/modernlife[/url][/left][/left][/color][/center][/size][/font]