I just released a major update to a puzzle game I developed three years ago called Didgery. There were some issues with the gameplay mechanics and external but core media (description, trailer, etc) that greatly limited its audience. I noted all these barriers of entry and redesigned the game to be much more approachable and streamlined. I guess the sales figures will tell if I was successful or not ;)
What is Didgery?
Didgery is a unique merger of card and puzzle that blends fun explosive action with thoughtful strategy. Sit back and relax in Zen Mode, or put your skills to the ultimate test by battling the forces of evil in Nightmare Mode. Change up the rules with Special Cards, uncover a fantastical back-story of biblical proportions, and immerse yourself in the relaxing zen-like atmosphere. Didgery is a fun, addictive, and fresh experience for both puzzle and card aficionados.
Demo can be downloaded from here:
For anyone who is interested, Didgery can be purchased from IndieGameStand: https://indiegamestand.com/store/548/didgery/
Any thoughts and/or suggestions are welcome.