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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Shawn Myers

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  1. Is it just me, or do most Window's 8 Apps seem shoddy? Most of them just load forever for me, like NetFlix or Amazon...or the Store.
  2. RT @MarcusRomer: The Creative Process 1. This is awesome 2. This is tricky 3. This is shit 4. I am shit 5. This might be ok 6. Thi…
  3. Windows 8.1 seems to fix some of the problems, but I'm not caring for all the integrated SkyDive and Live Account linking.
  4. I think I'm going to @playouya a bit and dream of porting #Didgery to this fantastic little console.
  5. RT @IndieAuthorLand: Interview with Leonard Kirke, author of Roadkill http://t.co/7uCSwKJgdY
  6. RT @LeoKirke: #Roadkill is now available on Nook via Barnes and Noble! http://t.co/pC1e6eqQ6h
  7. Thanks guys!
  8. RT @Dromble: Nintendo wants to bring MonoGame Framework to Wii U http://t.co/mv3blKgwbe
  9. Working on the #Didgery press release. Then it's time to start contacting reviewers!
  10. Hey guys,   I just released a major update to a puzzle game I developed three years ago called Didgery. There were some issues with the gameplay mechanics and external but core media (description, trailer, etc) that greatly limited its audience. I noted all these barriers of entry and redesigned the game to be much more approachable and streamlined. I guess the sales figures will tell if I was successful or not ;)   What is Didgery? Didgery is a unique merger of card and puzzle that blends fun explosive action with thoughtful strategy. Sit back and relax in Zen Mode, or put your skills to the ultimate test by battling the forces of evil in Nightmare Mode. Change up the rules with Special Cards, uncover a fantastical back-story of biblical proportions, and immerse yourself in the relaxing zen-like atmosphere. Didgery is a fun, addictive, and fresh experience for both puzzle and card aficionados.   [youtube]http://youtu.be/5s-3kP9AdxU[/youtube]     Demo can be downloaded from here: http://www.indiedb.com/games/didgery/downloads/didgery   For anyone who is interested, Didgery can be purchased from IndieGameStand: https://indiegamestand.com/store/548/didgery/     Any thoughts and/or suggestions are welcome.
  11. Based on my research, under the Affordable Health Care Act the most basic health insurance will cost me over $200 a month. #AintGonnaHappen
  12. Adding in a few improvements to the instructions screen in #Didgery. After that it's time to build a media package and start on the release!
  13. "Wheresoever you go, go with all your heart." - Confucius