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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About MrProper

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  1. Thanks guys, I guess it makes sense. Can you recommend any good sites?
  2. There are always new things to learn, but my ambition is to develop a high quality product/game. I know there are many free models to try out, but they are free for a reason. I would much rather work with someone who can create exactly what is needed.
  3. Hi, I was recently thinking of doing some game development in my freetime. I consider myself a decent programmer - it's my job after all. I could handle the programming part of the game pretty well, but there is so much more. I need so much more people - model designers, artists, musicians, composers, story writers, texters, manager and I'm not even thinking of a big game. Where and how do you get decent people for this kind of job? I honestly doubt they will work for free or fun. And even if they will, without any contract they can do pretty much anything they want - deny me to use their work or even steal my work or work of other people. On the other hand, I can't afford to pay 10 people. At this point, I am pretty sure I would need to find a decent sponsor, found my own company and do everything my way (..fail badly and hang myself) . This sucks. I don't want to quit my job and risk everything I have, but still... it is very tempting. However I don't find it very realistic. I hope I can find here someone who can give me some advice, perhaps someone who managed to start off their project - with happy ending or not. Is it even possible to make a game in your freetime on your own?
  4. Does anyone have some experience in making web games in java? I have idea for webgame, where you have website interface, where you can do all pre-game stuff, management and so on and actuall game will run in applet. It's not much of a game idea as idea for architecture(I guess). This seems to me as doable thing, but is it ideal? I have several quetions regarding performance, security, scalability. Which Java technology should I use? Or should I use something different than Java? For example php, flash or something else?
  5. [quote name='markr' timestamp='1315815488' post='4860591'] I would definitely say, go with whatever your team has experience with. You definitely do not want to go straight into a major game with a tech that your team is not familiar with. Of course the game logic for such a game MUST be on the server-side (to prevent cheats etc), so bear that in mind. This is pretty obvious really. Consider whether you are going to use server-push or polling to send the info to connected clients. Server-push is more difficult to implement on some platforms (e.g. with Javascript it is not necessarily easy if you don't have (for instance) Websockets). [/quote] I've actually already created most of the game in java, but I found out that java might not be best fit fot this game. I've never programmed in Javascript before, but so far it looks like it won't be any issue. Yes, I'm bit naive. lol
  6. I'm kind of suprised by Javascript, it looks like decent programming language and I don't need to have installed anything to run the aplication in a browser, which is big plus.(correct me if I'm wrong) Thanks for help guys.
  7. I actually havent seen many multiplayer games in flash if any, but I'll consider this option as well. I like PHP+Javascript option so far.
  8. Im trying to find out which language would be best for my game. game is - running in browser - 2D graphics - multiplayer - turn based(board turn based) I was thinking that PHP could be able to deal with it easily, but I'm no PHP programmer, so I have my doubts here. Java could do this as well, but I don't think its ideal. Are there any better options. Im kinda noob when it comes to web technologies.
  9. I'm in early stages of game development, focusing on game design and I've already got stucked. Game is turn based with 2 players. I can't decide whether its better to use square or hexa game board. Both have its pros and cons. I've also made small list of them. Feel free to correct me or add some new. I feel like Hex board might be good choice, but on the other hand you can't go wrong with good old square board. Square: + classic + 8 surrounding tiles + easy to understand +- harder to master - old, looks boring Hex: + cool + strategy part seems more fun to me + board feels bigger +- looks more complicated then square, but I believe it's way easier to master - 6 surrounding tiles - harder to understand - people aren't very familiar with this option
  10. Hey guys, so I was thinking what is best language and so for game development? I was programming some simple games in Java, but I've always felt like there must be better or easier way to do them. Don't get me wrong, programming in Java is easy, but I think there arent enough libraries to do some advanced stuff, especially game development related. Any ideas?
  11. Hi, can anyone recommend me good Neural Networks book? I need book, that explains all the things in simple, not very theoreticaly complicated, way. Also i would be very happy if book gives some advices and ideas on how to implement learning algorythms, perceptron, multi-layeres perceptron and so on. It doesnt have to be book, some internet articles could be ok as well. Thanks a lot for any replies.
  12. Its just school homework aimed on recursion and simulating some sort of machine, not some solution bussiness project.
  13. Found out solution today, you can store multiple numbers in one number as [prime_number]^[number1] * [next_prime_number]^[number2]*... etc.. finding multiplycant of these numbers is then trivial.
  14. Good point, I forgot to mention that only allowed operations are x++, x--, x==0(x!=0). Code I wrote before was actually solution to addition.
  15. For example addition of two numbers looks this way. [code] global int x; x = readInt(); addition(); function addition(){ if(x!=0){ x--; addition(); x++; }else{ x= readInt(); } }[/code] Im sure multyplication wont be much differnet, but i just fail to see it.