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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

nes8bit

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  1.   Wow. My name is on that list.   lol.
  2. Man, I love seeing this kind of stuff. So much that I logged into my account for the first time in 4 years...   A job can be so frustrating especially if you acclimate to a certain level of income. Making the jump from steady income to chaos is a brave move for some, foolish for others. I was the foolish, but I am thankful I was stupid enough to do it.   Now that we're over the lofty stuff, here's some (hopefully helpful) perspective...   Unless you have a supportive family, significant other, VC money or have a ton of money just sitting in an account, then consider your next few years the learning experience of a lifetime. No matter what you do, you will fall flat on your face and probably eat shit at first! Thats fine though. If you're resilient then you will bounce back stronger than ever. Nobody escapes this trial by fire. Not me, not you, not an entrepreneurial A-type with a Harvard MBA. Don't be scared though. Just be prepared to run into roadblocks or sinkholes and be prepared to bounce back.   I have seen a lot of people make this jump to doing something they love. Its exciting. Sometimes they make a lot of money and that's pretty cool. Even so, 90% of them will go back to a regular, soul-sucking, shitty job. Most of the time they end up at a WORSE job than the one they left. Screw that. Don't be this person!   The ones that do make it are OK at big picture things, but super anal and nitpicky when it comes to how they run their business. They know what they want, exactly how to get it, and go out and do it within a timely manner. I could write a book on this, but a bunch of people already did. I'd recommend reading some books that are completely unrelated to programming and mostly related to business:   * Good to Great * The Outliers * Great by Choice * Poke the Box   Will you make it? I hope so.
  3. Get a life. Think outside the box.
  4. Low-level > high-level.
  5. [quote name='owl' timestamp='1297388874' post='4772657'] It'd suck even if it was the coolest game of the year. You cannot expect to fulfill 15 (-/+) years of expectation just like that... [/quote] Nailed it. So there's the lesson. Don't blow your budget looking at porn all day when you should be producing a game. Anyway. I'm sad. I really wanted this game to be awesome, but it looks like it won't. I really hope they prove me wrong. Maybe we'll just have to wait for DNF2 if there is such a thing.
  6. Soo according to this arstechnica writer, DNF is gonna suck. The game was obviously bad enough that he spent a whole page writing about the strip joint instead. Maybe I'm speaking too soon, but ~5 years ago I called it. [color=#333333][font=Arial, Helvetica, sans-serif][size=2][quote]The truth has to be told, however: the game simply does not look very good.[/quote][/size][/font][/color][url="http://arstechnica.com/gaming/news/2011/02/hand-on-duke-nukem-forever.ars/"]http://arstechnica.com/gaming/news/2011/02/hand-on-duke-nukem-forever.ars/[/url] Well I hope we all learned a lesson here.
  7. Whoa. CodeDemon. I haven't seen that name in FOREVER.
  8. Still up to the same old shenanigans, I see.
  9. Oh I figured it out. This new software is intense.
  10. I can't edit post titles and I read too much reddit. This is balls
  11. Does anyone else like Food Porn? [attachment=924:steaklobster.jpg]
  12. [quote name='Washu' timestamp='1294616563' post='4756317'] Yeah. I think we know better than to do that [/quote] You would think so, but I was actually helping superpig with a flickr module last GDC. It would have been easy, but I couldn't get the FSO object working
  13. This really reminds me of MySpace lols