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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I would fire off an email to NVIDIA to make sure, but after skimming their EULA here http://docs.nvidia.com/cuda/eula/index.html#attachment-a I think you are fine. Particularly, you are allowed to redistribute the drivers, so I suppose it hinges upon this being considered a form of redistribution.
  2. Good advice thanks for sharing. This reminds me of a presentation by Jonathan Blow along similar lines that deeply affected me a while back. It's easy to get caught up in aspects of the project that don't actually matter, and taking a step back to focus on methodology is never a bad idea.
  3.   That worked. Who are all these people? lol. *Shrugs* IRC deziens I guess We could set up a chatzy temporarily if this problem persists for any real length of time.
  4. Try this link dragon.
  5. Just msged 8up, we'll see if he responds.
  6. lol, nm you ^^ someone get 8up to set up his beta server ;)
  7. Haha, I was just going to make a thread saying the same thing and saw this! :) One person on it says, but its somehow exceeded the limit....
  8. "In another case I asked for help just to get attention to get me motivated to continue." Honestly I think we all do that on occasion, sharing problems is the coders' form of small talk. :) I don't think anyone would look down on you for that... I love your honesty though, its refreshing!   Personally I found you were a great motivator for me. Not a lot of those competing shared progress as they were going like you did on the chatroom. Also, thanks again for giving me feedback on various stages of my entry. Great job on finishing by the deadline, you should be proud!
  9.   And thank you for being such a good sport.   I tried the compiled version, but unfortunately it is not working for me on Windows 8. It dies immediately, and doesn't produce an error message, even from the console.
  10. Haha, I was worried that "network time" and the whole ping thing might be too much of a stretch.  Hope it still counts for the mandatory points tho =) Glad you liked the style, thanks for the feedback. 
  11. Heres my submission: http://andrew.pregent.ca/putt3.html   Chrome only, please!  Didn't have time to make it cross browser so thats all I tested.   Notes for the judges: I'm presuming the "moarpwr" option will count as a hard mode... its definitely more chaotic anyway... Press Esc in the main menu to see the exit screen. Press Esc during gameplay to see the pause screen. Save functionality is implemented using cookies. Refresh the page, and note it will keep the current level. The power-ups are the ascii characters that appear on the screen. There are 6 kinds in total, 4 of which deal with time. The animated background changes at the bonus round (level 3).
  12. I have not used it, except maybe in math class on occasion. There is a definite learning curve involved with any complex software package like that, but it was still fairly straightforward from what I remember. Best way to find out is to play around with it and see if its what your after. They should have student/free versions available.
  13. The m and p prefixes are not hungarian notation.  Hungarian notation involves prefixing with the type, such as i for int f for float and even coming up with your own prefixes for other classes.   The m p just denote the scope and either pointer or variable.   Actually, I believe the original form of Hungarian Notation was closer to your example (see this), and became widely misused in the way you describe. /nitpick =)
  14. For simply testing 3d math, maybe you should look at matlab or consider picking up a graphing calculator... There is a lot of setup involved in OpenGL, which would take time away from what you currently wish to do.