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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

PaulMode7

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  1. Hi, We're an indie development team based near Oxford, UK and we're proud to announce our new PC strategy title, as well as our weekly podcast... Check out our logo and concept art here... You've patched into the enemy's security system: now prepare to make your plan. Frozen Synapse is a top-down simultaneous-turn-based tactical game set in the near-future. The gameplay focuses on knife-edge tactical decisions: matches between opposing squads are quick, intense battles of wits rather than slow-burn strategic epics. The emphasis is on tactical competence rather than memorising unit trees or hoarding resources. We're calling it "bite-sized hardcore strategy" because we think that sounds fantastic. Here are some utterly stimulating bullet points: - A variety of multiplayer game modes - Full single player campaign - "Every Turn Counts" gameplay - in any given turn power can shift if you make the right tactical decisions - Unique scoring technique - see your performance against hundreds of opponents on the same mission - Fully destructible terrain - create the perfect cover with a well-placed explosive We've wanted to play a fast-paced squad-based (hey!) tactical game for a while, and we're hoping other people share our perverse desires. The game is currently on course for a digital release on PC in late 2009. We'll be releasing more details, videos and audio closer to the time - I'll keep you posted. Frozen Synapse --- -Visiting the Village: The Gaming Podcast with Intelligence - Why make one announcement when you can make two? Pff, I don't know, how about clarity for one thing? Our weekly podcast Visiting the Village is a conversation based on the week's quirkier gaming news stories. "The podcast’s content is very intriguing. Instead of focusing on the major stories that each gaming podcast tends to cover, Village manages to find topics that hover just below the mainstream yet are completely relevant." (Sidequesting.com) Village is a good place to get Synapse updates, as we drop them in every few weeks. Go to these places immediately... Web: Visiting the Village iTunes: iTunes link Thanks!