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LionMX

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About LionMX

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  1. LionMX

    Lack of motivation?

    Money is a motivator, but as this is your own project you need to think of something you want to get out it before you will be motivated to complete. I hit the same wall, but I overcame it by deciding to drop C++ for C# and XNA. You could do the same with your map editor. The motivation would be to overcome the challenge of learning a new language. I personally dont find C++ "fun". When I get stuck I get frustrated and feeling frustrated isn't fun. It's much faster to get results with XNA and that feeling of achieving something kept me programming.
  2. LionMX

    Basic Maze Game C++

    pat_stevenson, this is a great first game example and one I done when I was in university. As this is a game, you will need a game loop (EVERY game has one), you have probably written one and not realised but this is a very basic example of a tidy game loop: GameDev - The Basic Game Loop and here's how that might look in your game (Sorry not correct C++ syntax): While(not EXIT) { getPlayerInput(); updateGameLogic(); updateDisplay(); } At some point you will want to set a flag for breaking out of the loop. Maybe when you check getch() to see if esc was pressed?? just a hint There are extra marks on offer for "neatness of code", so I think this at least covers that issue. Hope this helps
  3. LionMX

    Starting Game programming.. Java?

    I dont have anything against Java, but I found XNA really easy to get into and start programming games with. You will be using the C# programming language so very similar to java, its just a change of syntax.
  4. LionMX

    AGameAWeek.com : Year 3

    Your website is filtered at my work :-( What programming language, tools etc are you using to pump out so many games? I've struggled to get a few games done nevermind 1 a week!!
  5. LionMX

    Sprite Making Tutorials?

    Maybe expanding your search will help. For example, try searching for "How to" "Vector Images" "Vector Cartoons" whilst they might not be sprite specific, they should help you get the skills to create something. Also, if development is currently on hold whilst you try to learn, why dont you use someone elses art as a placeholder until you can put your own art in?
  6. LionMX

    UK Education

    I'm in University of Wales, Newport doing a MSc IT Management (my employer paid), but I graduated from a BSc Computer Games Development in 2009. Since then I've been working as a Build and Release Engineer for the government - I love my job, but getting here with a CGD degree was hard.
  7. LionMX

    UK Education

    The purpose of this statement is to check you are a good candidate - no doubt the programming will be the most challenging element for other students, but the fact you show you have experience will no doubt secure your place. Out of interest are you looking to start this year because I'm already into my 4th week of university and other friends of mine are 7+ weeks in.
  8. Quote:Original post by Antheus Stop reading - start developing. Also, the following are more important that coding: - version control system (SVN, git, Hg, PerForce, ...) - issue tracking system (JIRA, TRAC, BugZilla, ...) - deployment and integration (chef, puppet, Hudson, ...) - CMS (wiki or similar) Build and Release is becoming ever more important (it's what i do, so im biased). As Antheus states these are good skills to have - maybe a foot in the door which isn't QA Testing... learn to manage your own projects and get some experience with the tools Antheus mentions.... it's another string to your bow!
  9. LionMX

    How do I reuse code for my menu (C++)

    How about integrating some of your common code into an abstract class. All you need to do is write a common menu handler that your game menu can derive from via inheritance. Over time this common class will expand, but you can change it as needed to suit your current game.
  10. LionMX

    From C++ to C# XNA

    Quote:Original post by daviangel Quote:Original post by LionMX WoW! So, I've been having a play with the framework, and have to say I'm very impressed. It's simple to get something working in a short period of time - in about half hour I was able to get a simple scroller working with both the gamepad and keyboard. I will be highly recommending this framework to anyone wanting to get into creating a game. Yes it's a no-brainer IMO if you've had to do all the extra work yourself using C++ and the DirectX SDK! Only thing I can really think you'd have to watch out for is if you are using some old XNA tutorials or books since XNA changes a lot more rapidly from version to version compared to DirectX SDK. For example, you need latest version for VS2010 support and to make use of .NET 4.0 features. Yes, I had come across an issue where a tutorial provided an old blending state method, but the community is fairly on top of things so it was easily remedied.
  11. LionMX

    From C++ to C# XNA

    WoW! So, I've been having a play with the framework, and have to say I'm very impressed. It's simple to get something working in a short period of time - in about half hour I was able to get a simple scroller working with both the gamepad and keyboard. I will be highly recommending this framework to anyone wanting to get into creating a game.
  12. I am interested to know of any people who have made this transition and what their opinions were. I have always programmed in C++ but as XNA is really taking off I thought I would give it a try. Easy transition? More fun? Anything to watch out for?
  13. LionMX

    UK Education

    I cant make the decision for you, but I can give you my experience. I studied a CGP degree and got a fairly good grade - I now work for the government on some pretty high profile projects(which I love!). So, why did I choose a games degree? I wanted to learn to program, but I think I would have got bored learning CS principles alone. It enabled me to get the same skills as a CS student but obtained in a more enjoyable way. Why aren't I working in the games industry? Well, personal circumstances arose which prevented me moving away - Wales isn't the centrepoint of game development, so developing games is a hobby that I can use to further my skills whilst doing something I love. Knowing what I know now, would I do a CGP degree again? No. I dont have enough fingers to count how many times my C.V was thrown out purely because I had a CGP degree and not a CS degree. If you are good enough to get into the games industry then do this degree, BUT if circumstances change, are you prepared to go jobless for a while whilst people rubbish your degree (its a fact, it happens). My advice. Go for the CS degree and develop games around it. No doubt there will be like-minded people on the course who you can group with and develop games with. Heck, if a game meets the criteria of an assignment there's nothing to say you cant submit a game for a CS assignment. Finally, if you are positive the game industry is where you will end up, checkwith the university you choose how many student have ended up getting a job in games after their degree - contact them and ask for their experience of the university.
  14. The more I looked at this the more I wanted to point the blame at SFML (I know, I'm bad). Once I removed the .DLL linking things started to function normally. The only avenue I didn't explore is that I use a 64bit machine - Could this cause an issue?
  15. The beep was coming through my desktop speakers would that matter?
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